Grinding can destroy everything that is connected to an object. I know I don't want this, and I'm sure a lot of other players do not either. Instead of destroying everything when (e.g. an shelf has crates on it), if you already have the connection graph to know what you should despawn, make the grinder work on everything depth first instead. So it would automatically start grinding the crates, one at a time, and then finally the shelf itself. This would be a huge QOL improvement. And sure, if you think that's OP, put a 10 object limit on it or something reasonable.
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