| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| The large rock crusher does not give rock credit in the inventory after PCBs are disposed of. If I remember correctly it did so in earlier versions of 1.0 or older. It has been that long since I used the large rock crusher. | 29.98 | 2026-03-09 16:15:36 | |||
| I can't move the vehicle. | 32.68 | 2026-03-09 09:05:03 | |||
| Solar cells were dropped under the grinder in the landing pod and cannot be retrieved. There is no target box showing for it. I tried it crouched as well. | 100.00 | 2026-03-09 08:56:52 | |||
| The game is called Occupy Mars. Not Surviving Mars. And definitely not Escape Mars as soon as possible. Yet right now the campaign structure and the expected ending make the game feel closer to: “Escape Mars Simulator.” And this raises a very simple logical question: Why did we even come to Mars in the first place? Did we come here to: build infrastructure for future colonists establish a permanent foothold expand humanity beyond Earth Or did we come here just to build a base and immediately leave it behind? Because the gameplay systems clearly push the player toward large-scale colonization. Players build things like: Big Dome Hangars large power grids production chains vehicle fleets massive bases At some point you're basically building a small Martian city. But if the story goal is simply to escape the planet, then the design becomes confusing. Why build a colony if the final objective is to abandon it? Right now Occupy Mars sometimes feels like we are building a colony… just to leave it behind. There is also another big narrative question. According to the story, the main tragedy happened at Alpha Base. But when exploring the world we find many destroyed settlements and abandoned structures. So naturally players start asking: What destroyed all these places? Did every single base suffer a catastrophic accident? Why are there no bodies, no survivors, no logs, no communication attempts? The world feels strangely empty. There is almost no sign of human activity or connection with Earth. And that is especially strange when you compare it to The Martian. In that story, Mark Watney managed to establish communication with Earth using extremely limited tools. In Occupy Mars we actually have: rovers antennas satellites infrastructure Yet somehow Earth feels completely absent. A more logical direction for the story could be something like: New missions arriving from Earth. Mars missions take months of travel time, which means that if something goes wrong with one base, other missions would likely already be on the way. So instead of the story ending with escape, the player could experience something like: new colonists arriving new missions expanding the base rebuilding abandoned settlements turning Mars into a growing colony That would align much better with the idea of occupying Mars, not simply leaving it. I also saw the developer comment: “There was a wrong decision made to add campaign stuff that was delivered just before releasing. We are now fixing the game and want to deliver it to the state it was supposed to be on release day.” Game development is obviously complicated, and mistakes happen. But right now the game feels like it's caught between two different visions: a Mars colonization simulator a survival story about escaping the planet And those two ideas lead the gameplay in very different directions. Occupy Mars already has many systems that support long-term colony building. Maybe the campaign should lean more into that direction instead of focusing only on evacuation. Because the core idea of occupying Mars is actually much bigger and more interesting than simply escaping from it. | 69.46 | 2026-03-09 08:01:36 | |||
| This most recent bug fix did not solve the workbench ciruit board repair problem. The first time I repaired a circuit board it worked. But in all successive attemps the circuit board did not show up on the workbench table. The schematic showing what is wrong with the board is present, but the board itself doesn't appear. | 30.00 | 2026-03-09 05:39:41 | |||
| Vehicle speed does not nearly match distance covered over time. Rover drives about 33 kph according to panel. It takes about ten game minutes to travel 200 roughly 200 meters, which is 1.2 kph. | 60.07 | 2026-03-09 02:19:20 | |||
| in the campaign mode when you use the mars truck to get to the lava cave when you get the ATV off the truck and go into the lava cave to go do mission the marstruck and sinks into the map and you cannot get it back as it is at the beginning of the game. if you sit in the marstruck the marstruck is slowly pushed away from the entrance to the cave. it does not sink into ground if you are in the truck but when you get out of the truck and go into the cave it sinks below the map. | 60.00 | 2026-03-09 00:17:49 | |||
| In version 1.0.14, after starting the campaign, half of the map does not exist. There is an abyss into nothingness about 400 meters from the campaign’s starting capsule. | 55.00 | 2026-03-08 22:12:47 | |||
| Large rock crusher verified to work by dropping inventory into crusher. I used the astronaut to drop stuff, not vehicle. Small rock crusher reverified in game that still does not work by astronaut dropping items. | 29.96 | 2026-03-08 20:33:59 | |||
| Rover got stuck in the air again. Resetting did not fix the problem. | 4.00 | 2026-03-08 19:59:22 | |||
| Right now when I am at the co2 scrubber the oxygen won't completely refil. Multiple attempts made too close together lead to instant afixiation. That is a little ridiculous. It isn't a good mechanic to simulate realism and is a bit cartoonish. Depressurization causing that works, but this is helmet on, and indoors, and trying to do something that shouldn't be a problem doing one and done is a bit obtuse. There really is no reason a lack of oxygen leads to instant death. It is a bit irratating that wonky mechanics lead so easily to having to restart to your last save. | 30.00 | 2026-03-08 18:23:39 | |||
| pourquoi que imprimante prend pas en conte le temps que on es coucher. si suis coucher. je met en travaille un plant a imprimer et je vais coucher 8h logiquement a mon reveille le plant devrais etre faite. mes non il es au meme pourcentage que heure que me suis coucher il devrais etre terminer pas de logique. | 120.12 | 2026-03-08 18:11:02 | |||
| Just wanted to let you know that during the night even when the "streetlights" have power, they are not showing as lit, however, the area is lit withits light. much be a display glitch. Just wanted to let you know. | 59.94 | 2026-03-08 16:36:47 | |||
| Minor issue, but printing overnight on the big grinder only takes place at the timerate and for the duration of the cutscene. It's not like the plants, which grow at a prorated amount overnight. Instead, because it's a process, it will only do a tiny bit of the overnight printing. | 29.99 | 2026-03-08 16:31:30 | |||
| game freeze everytime at tutorial | 0 | 2026-03-08 15:41:34 | |||
| Hello, very long water pipe (2000m) bug, visual glitch. | 59.94 | 2026-03-08 11:37:28 | |||
| The spotty's body disappeard on the floor so I can't have it and I'm blocked on the mission | 72.05 | 2026-03-08 09:28:26 | |||
| Just realised the character is not actually on the bed when sleeping. Looks like they've just disappeared somewhere until wake up time. Not sure if this is a glitch or just bad programming. | 3.00 | 2026-03-08 07:28:09 | |||
| There seems to be something weird going on with the way the crane on the rover works. Quite a few times now, when I pull the crane away from the rock, it just goes back onto the rock and destroys it. I'm starting to think this is not a control issue. It seems to just go back onto the rock by itself. | 3.00 | 2026-03-08 05:35:09 | |||
| Please update the grinder models to accomodate the mars truck. Running over bumps to dump loads is causing my headaches. | 60.06 | 2026-03-07 23:19:15 |