| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| The Marstruck travels at a speed of 40 km/h. Why can I only cover 10 km in 12 hours? | 30.00 | 2026-08-23 18:05:00 | |||
| Je ne peux plus interragir avec mes véhicule, je les traverse, ils sont visible mais n'ont aucune consistance, je passe au travers. 2 rovers lourds, un quad, une moto, un pick up, tous pareil | 60.06 | 2026-08-23 06:24:59 | |||
| in workshop, selecting "grid oxygen sabatier reactor" shows a battery or bottle station. | 30.88 | 2026-08-22 23:55:01 | |||
| after sleeping i continue to get a low stamina warning despite being nearly full. I never had this bug on early versions of the game. this game is getting WORSE | 33.97 | 2026-08-22 23:41:30 | |||
| Yo GUYS!!! What a let down for the end game. You make us work our rear ends off to make a ITS Rocket to go home, but no epic cinematic fo rthe voyage home to even see the Blue Marbel of Earth. I mean really, what a serious let down that really crushes the replay value I imagine for many! Please add and epic cinimatic at the end game in a future update. I saved my game just prior to getting in Starship to go home just for the sake of a future update to address this serious let down. [email protected] Player name: Laerithryn | 34.41 | 2026-08-22 07:22:58 | |||
| No problem but this aspect could be better. Please consider making consumables have another option to "Consume Until Food Depletes" or "Consume Until Full", Just an idea and my thoughts on the matter. Thank you for a great game, by the way!!! [email protected], Player: Laerithryn | 31.31 | 2026-08-22 06:50:12 | |||
| When I collect a PCB board on a abadoned base I regulary get two in the inventory. | 29.99 | 2026-08-22 05:51:26 | |||
| Ghost ore after interacting with stone chest, player inventory and printer inventory (big crusher) | 59.99 | 2026-08-21 20:03:00 | |||
| First, I must applaud your design and overall workability of this survival simulation. However, at least for me, playing it has proven to be unreasonably difficult, primarily because, in my opinion, the required self-education and shortage of sufficient food supplies combine to make success for the "colonist" to be extremely difficult. I have attempted the "Campaign" version and the "Colonist" level of the "sandbox" version. Both of which I failed because I could never find sufficient food to allow me to even come close to starting the hydroponics development. So, I am about to give it a third try using the "Tourist" level of the "sandbox" version. I very much want to enjoy the game, and all of what it contains is very interesting to me, but it is currently very stressful. I think you may want to adjust a few parameters if you wish to have a larger following, such as the character dying very quickly after food runs out, tornado and electrical storms and dust devils that last almost all one of the days (at the "Colonist" level of "sandbox"), and more stashes of MRE's to be found, if no more can be included with the "colonist". Also, the "supply drops" are very far away, and the solar output of the starter collectors is only 5kw, which means a forest of them is required for a single workshop, well, vehicle. | 59.95 | 2026-08-21 15:38:55 | |||
| comment conecter leau a la pompe les tuyaux ne se conectent pas | 60.04 | 2026-08-21 09:00:19 | |||
| keep getting the unity 2021.3 blah blah CTDT sometimes str8 to desktop and on more than a few occasions str8 to the store page for steam. i have a really nice I buy power machine and have updated and re iinstalled and everything i can think of. I just lost 30 mins of grinding due to this friggin bug!! i did not have as many issues beforre the 38 upgrade and now none of the POIs show up and the IS rocket crash is not working...comeon man fix this!!!!! I spent good money give me a good working game!!!!!!! | 59.94 | 2026-08-20 20:46:20 | |||
| Solid Rocket Core A will not go into the first half od building a Rocket. Sequence doesn't matter either. I get the outline of where to place it, but left mouse clicking all day does absolutley nothing. [email protected] | 33.59 | 2026-08-20 08:42:10 | |||
| Tiny reccommendation: Try and make the music during gameplay have a moment to blend smoothly, so therefore it isnt abruptly stopping and starting. Mostly found while on a vehicle and going through abandoned structures. | 60.06 | 2026-08-20 03:21:56 | |||
| whats the chances of adding warning beacons to the vehicles | 59.93 | 2026-08-20 02:03:41 | |||
| i have two blueprints in my inventory, but nothing is offered when i open them. The jetpack still says "blueprint needed". This is a game-ending bug. 1.1 is not a polished product at all and needs to be reworked severely. Very dissapointed after multiple bug submissions and reports including screen shots. A game in "full release" has all bugs resolved and mechanics are polished. This is far from that. | 37.05 | 2026-08-19 21:13:02 | |||
| CAR WONT MOVE!! | 59.94 | 2026-08-19 00:43:12 | |||
| we should be able to use the map while driving vehicals. | 59.94 | 2026-08-18 15:08:19 | |||
| You're location markers for the campaign are either too high or to low for the game to register progressing | 144.15 | 2026-08-17 22:28:36 | |||
| the workbench names are a little messed up. there is mention of a Laboratory table but in the blue prints, there isnt one. There are a couple of others where the blueprints mention a specific workbench that does not exist and is actaully a different one. | 59.94 | 2026-08-17 07:16:45 | |||
| Thank you for now. This has been a great game time play. I wish a great time ahead with many more fun programming and invention in that world. thnx 4 now. :) | 59.52 | 2026-08-16 20:57:55 |