| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| Jeu de merde | 123.72 | 2026-04-13 13:06:09 | |||
| Sehr geehrtes ERA Team, mir ist aufgefallen das bei Verwendung des Chemmelabortisches die Schrift fĂĽr hinzugefĂĽgte Erze verschwommen ist. Auch die Beschriftung der Erze im Inventar wird verschwommen dargestellt. Liegt das eventuell daran das mein Moxie noch zu wenig Sauerstoff in der Werkstatt bereitstellt und leide ich eventuell an Hypoxie? Ich hoffe nicht... | 60.06 | 2026-04-13 06:46:40 | |||
| a um erro na qual a mangueira de agua fica duplicada dando um aspecto horroroso no game play | 33.59 | 2026-04-13 01:10:16 | |||
| dans le pick up je suis capable de loader 1 fois apres cela fonctionne plus jarrive plus a loader je dois toujour faire une deco reco | 29.99 | 2026-04-12 20:19:00 | |||
| Oh my. God. I'm sure you guys are putting bugs in to your code on purpose because now I can't connect my power cords to any of my batteries yellow to yellow. Blue to blue colour coding so simple. Right. well. Maybe not for your. grammers that are got their heads so far. Shoved someone's proverbial rain bucket why you guys keep introducing bugs? I thought you fixed half of these it's just sad, | 15.98 | 2026-04-12 19:17:31 | |||
| Suggestion regarding some adjustments mentioned in Devlog 106: Regarding the cost rebalancing for building construction: If the Martian environment becomes too easy to build on with very low costs, this could harm one of the main parts that makes the game interesting: the challenge and the journey of building bases. An alternative to please diverse audiences would be to add the possibility of choosing the difficulty level for building structures, both in story mode and campaign mode, where the amount of resources needed would correspond to the chosen difficulty (similar to the other difficulty settings in sandbox mode). In this way, more or less experienced players would benefit from another choice to suit their gameplay preferences. | 60.06 | 2026-04-12 18:10:02 | |||
| Suggestion regarding some adjustments mentioned in Devlog 106: Regarding bulk resource handling and resource gathering, some of the chemical products obtained from mining come in very high quantities, and this could be better balanced. The amount of resources obtained through mining could be one of the things to be regulated by the difficulty level, both in campaign mode and sandbox mode, adapting to the gameplay preferences of different audiences. | 60.06 | 2026-04-12 18:06:34 | |||
| que tal lancar missao espacial com um video mostrando o foguete voando a terra apos ele ser finalizado?seria interessante,pois o jogo morre apos certo nivel.que tal adicionar npcs que veem a base apos certo nivel e tempo? | 27.01 | 2026-04-12 17:45:53 | |||
| acho que pode melhorar a questao do adubo nas cupulas. ele e um recurso de muito facil obetencao o que tira a graca do jogo. outro ponto ao inves de se retirar sacos de fertilizante /adubo por que nao retirar a quantidade desejada (tipo 10 sacos de uma vez)?as vezes na vida e a escassez e dificuldade que gera valor ,e tambem nao faz sentido ir gerando fertilizante as plantas no ´ponto de colher. ja plantei entende de agricultura | 25.16 | 2026-04-12 17:43:43 | |||
| How about making the solid rocket fuel/explosive able to be stored in the chemical supply box instead of occupying a regular inventory slot? After all, it is able to be created in the chemlab. Other items created in the chemlab, can be stored in the chemical supply box already. | 59.95 | 2026-04-12 17:18:48 | |||
| Waste tanks and/or solid rocket fuel/explosive does not always combine into one inventroy slot when inventory for item is at 20 or 10 less. If I remember correctly, I have seen the waste tanks up to 20-25 at maximum. | 29.98 | 2026-04-12 16:44:14 | |||
| Oh my God you guys. I've seen many complaints about the frickin construction of the stupid rockets for meteor defence, and you guys still haven't fixed it how do you expect us to to develop a meteor defence system. When you can't even build these stupid rockets without them glitching and bugging out like if you're gonna make it in the three D printer, the 3D printer should just make them especially if you're brain making them from the Big crusher this is fucking retarded I've literally had a fucking enough of this crap | 47.95 | 2026-04-12 16:34:55 | |||
| While sleeping in the landing capsule or a bed, 3D printing in progress does not continue while asleep. Printing will always resume when you wake up, | 59.96 | 2026-04-12 16:31:40 | |||
| pls creative mode and comande | 47.97 | 2026-04-12 15:11:13 | |||
| Coffee is a perennial tree, you plant it once and harvest the beans, unlike how it is in the game. | 37.48 | 2026-04-12 13:30:19 | |||
| When you use a blueprint off a pill of blueprints you loos the whole pill of blueprints now i either go back to last saved 2 hours ago or loos the blueprints in which there are only so meany so i will just rauge quit for today | 30.00 | 2026-04-12 12:00:16 | |||
| When you use one blueprint of a pill of Blueprints you loos the whole pill | 30.01 | 2026-04-12 11:55:31 | |||
| Oh my fucking God. You damn fucking devs your fucking weather again. Blew up my fucking entire base like? What a fucking joke yeah. Fuck you all you little fuckers | 71.94 | 2026-04-12 05:42:23 | |||
| hey, can you guys consider adding a Extra Plug in to light posts, so we can run them in series, | 47.95 | 2026-04-12 05:13:40 | |||
| I understand making a game have challanges. But this game works to destroy you. In multiplayer you do not start out with enough resources to get started and live. Then when you do get somewhere storms, or torandos destroy everthing just before food is done. this game is buggy. I know ist early access, bur its broken. It needs some major polish before its even close to ready. | 40.00 | 2026-04-11 21:42:45 |