| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| I can't unload the heavy rover over the small or big crusching mill. neither with first person on the dashbord nor by pressing u for unload | 60.06 | 2026-11-15 22:09:39 | |||
| Lost player crate: 154m above ground or in air so not able to access to collect items | 139.75 | 2026-11-15 21:02:10 | |||
| Co-op player, was load truck with rock went grey sceen but no not able to reset or load back in | 93.67 | 2026-11-15 20:25:49 | |||
| I love playing this game, but had a suggestion. It's a pain in the butt to run cables from the transformer to each light pole individually. Could you guys make light poles have an input AND output socket? That way we could chain them together like Christmas lights. Light poles are cheap, and use hardly any electricity, but the cost and clutter involved in running enough cable to each light pole makes me just use night vision instead. Another way to fix the problem would be to make the light poles use solar power. And can you make them a little brighter? | 59.94 | 2026-11-15 17:22:50 | |||
| I have two batteries connected to my ECU. However, according to the UI, Only one of them is ever reciving power and my grid is not producing full output (even thought the panels are clean) | 60.06 | 2026-11-15 12:35:13 | |||
| ECU managment needs to be improved! Back in the days, we had percentage consumptions, which was great. It kept a dynamic numeric value. But now that we have static numbers, we need to run outside and allow the ECU to send more power to our base as soon as we place down a machine. Further more, the new downstream based automation of power distrubtion makes batteries useless. In my powergrid, I have a Tier III solarpanel that should be able to produce 140+ energy, but as my building only need 172 power, the battery wont be supplied more than 172 energy, even with the ceeling set to 1089. This means in a full day, I cannot completely charge up my batteries to last the entire night. My grid should support an output of over 400 energy if running on 100%, but the bottlenecking caused by the ECU powermanagement makes this impossible. | 59.82 | 2026-11-15 12:33:27 | |||
| Coop: Client Player can't get fertilzer bag from composter If a client player is producing fertilizer bags in the composter he can pick up the bags from the machine but they dont get added to client player inventory. issue is reproducable | 60.06 | 2026-11-15 12:15:59 | |||
| Coop: Big Rover inventory sync problem If the client player opens the invemtory it is not accessable only turning gears. if the host player opens it it get fixed and be accessed also by the client player. The issue is reproducibale | 59.89 | 2026-11-15 11:31:16 | |||
| un reacteur sabatier sur deux sur chaque un des puits installer est a l envers quand je lance ma partie | 59.97 | 2026-11-15 05:59:23 | |||
| Grids broken v1.2.11. Was working fine. Loaded the save and found most connections on the grid were gone. As in the solar panels, wells, and battery arrays are sitting on the grid without the connectors being hooked up, which makes them unusable by the grid. The only weather since building the grid has been lightning storms, but all disconnected structures show 100% health. With no way to fix the somehow disappeared connectors, the only way to fix the problem is to tear down and rebuild everything resulting in both significant time and resource (stored electricity and water) loss. Reading forums seems to imply everything can simply break again for no known reason. Steel Grids are now unusable in stable game play. | 80.00 | 2026-11-14 21:35:10 | |||
| Seems like a bug to me but who knows. I was going to build my workshop and wanted the air, water, power inputs on one side. I used the arrow keys and I could see the inputs on the side I wanted but the building kept flipping the inputs to the other side. Oh well. | 59.95 | 2026-11-14 21:02:04 | |||
| MArs Truck in air | 119.88 | 2026-11-14 08:16:02 | |||
| This menu to the right that shows WASD Left shit to run and such... CAN WE PLEASE REMOVE IT SOMEHOW | 75.20 | 2026-11-13 20:52:49 | |||
| Schlauchanschluss Fehlerhaft | 84.95 | 2026-11-13 18:31:24 | |||
| How about some newer buildings like genetic experiments for new plants or creating small farm animals like etc., chickens for eggs and meat, fish tanks, better food, Wheat farming to produce bread. Other than that, I like playing Occupy Mars. While being stuck on Mars, make the best in living there, :-). | 60.01 | 2026-11-13 17:22:29 | |||
| Hello, I would like to report small bug. Every time I die there is a marker for "player lost crate". When I pick it up - it disepears. When I load the game - markers are back - but crates are empty and should not appear again. Not sure why they appear back every time I load the game. | 59.66 | 2026-11-13 16:26:36 | |||
| LOL Why is my sabatier reactor UPSIDE-DOWN? | 136.82 | 2026-11-11 01:17:39 | |||
| I am loving the game! Early game, I have restarted pretty much 4 times - food, food, oxygen and food. haha. I haven't given feedback before, I dont want to sound like its complaining. I am not cuz all I want to do is play your game! :) Can we have an adjustment to make opaque or make them smaller or at1000 meters the location pins disappear from your HUD or when you are not in the map? I have like 40 that I havent visited... well I am sure you know what I mean. When placing the power distributor on a metal stand the cables will all point down and won't let you connect or unattach the cables from the distributor. Thank you for the life-like simulator its a kick in the pants! Marc | 59.95 | 2026-11-09 00:42:23 | |||
| extended battery cant be built and doesnt even auto connect anymore just stays red.also platform buits power supplies and water revert to non platform and have to be rebuilt | 90.00 | 2026-11-08 21:52:48 | |||
| Bonjour, J'ai rencontré plusieur fois le bug, quand je veux cliqué sur une interface (Desk, chimie, electrique, voiture etc) cela ne fonctionne pas. Je sauvegarde et recharge la partie pour passer le bug. Merci a vous et bon courage. | 0 | 2026-11-08 21:33:37 |