| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| I have discovered that the Rover lighting toggles do not maintain the same state when you are in the driver seat as they are when you get up. You can stande up and turn on some lights, and then sit and find they are not on. You can then turn on different lights and get back up to find the first lights still turned on. I think it would make more sense if the lighting state remained the same between seated and standing. This makes it easier to set the lights the way you want from the seatws before you stand up and have to reach over the seat and maybe not able to read the fine print. | 30.36 | 2026-03-10 17:30:40 | |||
| Tools like the jackhammer and grinder should have some permanant loss of life, say 10% of lost durability. This can be denoted by a red section growing on the right side of the meter. When you repair it, you can only repair it up to the edge of this red section. This will force you to have to make new tools from time to time. The idea here is that sure maintenance can restore most of its use but over time it will still wear down irrepairably. | 58.61 | 2026-03-10 15:37:27 | |||
| Suggested additions to building pieces: 1) "With Glass" variant of the three-corridor "Multi-Connector" piece, with a window mounted in the long wall segment 2) "Half-Glass" variants of all corridor pieces with the upper half of the pieces entirely glass, aside from some minor structural support visible, like a couple of thin metal arches. Would be a reasonable candidate to maybe use the new aerogel and aluminum-titanium products from the chemistry tree. I suggest the latter as a higher-visibility alternative to the current windowed corridor types, as the window positions combined with the player's camera position when standing mean that one has to crouch to see very far out the windows, or to see out at an upwards angle at all (no sky views while standing). | 0 | 2026-03-10 15:06:45 | |||
| Hello, I planted cabage in the field and it has fully grown to 4/4, but it still says 50% and when I try to put it in the seeding machine, it won't apply like other plants / feg. Will it grow to 100%, or is this a bug? Thanks. | 30.01 | 2026-03-10 09:42:55 | |||
| A Felfedezett Tabletek között ott van a Fejlett pirolízis (Nanocsövek), de a Tech fán nincs, ami miatt a Grinder-t nem lehet kifejleszteni. | 0 | 2026-03-10 09:16:33 | |||
| Sürekli olarak. Büyük kırıcı da rover aracım tekerleri gömülü kalıyor. - Uzaktan Kumanda çalışmıyor. Uzaktan kumandayı açtığımda rover aracım yere gömülü kalıyor hareket etmiyor. - Steam'de canlı yayında oyun oynayacağınıza Bug'ları çözmeye odaklanın biraz. | 72.01 | 2026-03-10 05:13:02 | |||
| I am not too happy that I had to travel 12000 meters (round trip) from my base, and the supply drop had nothing in it. Additionally, the jackhammer would not work anymore. I saw the capsule parachuting down as I was flying the jetpack. I approached the supply capsule seconds after it landed. The box said use , I opened it up and nothing was there. Then I got a message saying all was collected. | 29.97 | 2026-03-10 03:36:55 | |||
| Grid power demand is mysteriously doubling (or worse, once saw a single well built on two isolated platforms show demand of 25kWh). Currently working on a base with 12 Wells mounted on steel platform grid, no Sabatier or other hardware connected. Initially showing proper 60kWh total demand, then after laying out ghosts for several more platforms, I check the Well again and it shows 120kWh! No new hardware has even been built, only blueprint ghosts for new platforms. Sometimes it goes back to normal after save/reload, other times the multiplied draw persists. Issue has appeared intermittently since release, but seems to have become more frequent in 1.0.14 | 66.52 | 2026-03-09 22:16:45 | |||
| Buildings do not always align correctly allowing connection via corridors etc., mainly due to lack of flexibility in size and design of corridor parts which does not help the issue. If we are locked to a grid at least it should be consistent across the map. | 97.35 | 2026-03-09 21:41:36 | |||
| BONJOUR MISSIONS BLOQUER BATTERIE PICKUP | 59.93 | 2026-03-09 19:36:06 | |||
| Немає можливості добути декілька резервуарів для відходів із компостера( | 60.00 | 2026-03-09 19:33:45 | |||
| il y a un bug lors de la dépose de minerais dans la benne du grand rover : quand on utilise la touche "E" pour prendre automatiquement du minerais , si on le fait de haut (sans abaisser le bras vers le minerais) la dépose se fait sous la benne . il faudrait regler la depose au dessus de la benne , pour palier à ce bug . merci pour votre jeu super ! | 59.93 | 2026-03-09 18:45:47 | |||
| Przewody od tlenu i energii były podłączone do ciężkiego łazika i następnego dnia (codziennie) są obok gniazd (niby podłączone a jednak obok) lub jak teraz w ziemi. Nie można podnieść wtyczek. Jedyne rozwiązanie, to odłączyć i połączyć ponownie od źródła zasilania do ciężkiego łazika. Nie to jest jednak naważniejsze, tylko codzienne sprawdzanie, czy znów nie są rozłączone. Dzień jest krótki, za krótki, aby wszystko codziennie sprawdzać, czy ma właściwe połączenia. Tworzycie grę już kilka lat a mimo to nagminne błędy z przewodami, które były, są i będą, gdyż trudno zająć się z waszej strony taką prozaiczną czynnością, jak naprawienie raz a dobrze. Nie grałem przez ponad rok, wracam w wersji pełnej, w końcu 1.0. coś tam zobowiązuje, że gra jest dopracowana - i znowu rozczarowanie... Nie mówiąc już nic o górach, w których są jaja obcych. Marnotrawstwo miejsca a jakże przydałyby się takie płaskie przestrzenie pod budowę baz. Kolejna sprawa, to odwzorowanie terenu powierzchni Marsa - Seed-y (naprawdę jest to konieczne?). Nie można zrobić opcji: oryginalna mapa Marsa i Seed-y? Kto chce grać wciąż i wciąż od nowa na zróżnicowanych mapach, niech gra ale Ci z nas, którzy chcieliby doświadczyć niezapomnianych wrażeń z obcowaniem z planetą Mars w jej niezmienionej formie >> zróbcie powierzchnię odtworzoną wiernie, jak jest w rzeczywistości. Kto wie ilu z młodszego pokolenia będzie miało szansę udać się tam, aby kolonizować czerwoną planetę i będzie wiedzieć, że tu a tu jest taka góra a tam krater. | 48.02 | 2026-03-09 18:40:34 | |||
| je prend le compresseur d air en main pour nettoyer les panneaux solaires je double clique du gauche et il ne se passe rien | 59.94 | 2026-03-09 17:26:13 | |||
| I'm not seeing any increase in Botany XP after cooking Vegie soup. I don't know if its because I ran the recipe multiple times or what but if XP is earned by processing food, it should be earned by cooking it as well. | 60.07 | 2026-03-09 17:18:40 | |||
| 60.06 | 2026-03-09 17:13:25 | ||||
| The large rock crusher does not give rock credit in the inventory after PCBs are disposed of. If I remember correctly it did so in earlier versions of 1.0 or older. It has been that long since I used the large rock crusher. | 29.98 | 2026-03-09 16:15:36 | |||
| I can't move the vehicle. | 32.68 | 2026-03-09 09:05:03 | |||
| Solar cells were dropped under the grinder in the landing pod and cannot be retrieved. There is no target box showing for it. I tried it crouched as well. | 100.00 | 2026-03-09 08:56:52 | |||
| The game is called Occupy Mars. Not Surviving Mars. And definitely not Escape Mars as soon as possible. Yet right now the campaign structure and the expected ending make the game feel closer to: “Escape Mars Simulator.” And this raises a very simple logical question: Why did we even come to Mars in the first place? Did we come here to: build infrastructure for future colonists establish a permanent foothold expand humanity beyond Earth Or did we come here just to build a base and immediately leave it behind? Because the gameplay systems clearly push the player toward large-scale colonization. Players build things like: Big Dome Hangars large power grids production chains vehicle fleets massive bases At some point you're basically building a small Martian city. But if the story goal is simply to escape the planet, then the design becomes confusing. Why build a colony if the final objective is to abandon it? Right now Occupy Mars sometimes feels like we are building a colony… just to leave it behind. There is also another big narrative question. According to the story, the main tragedy happened at Alpha Base. But when exploring the world we find many destroyed settlements and abandoned structures. So naturally players start asking: What destroyed all these places? Did every single base suffer a catastrophic accident? Why are there no bodies, no survivors, no logs, no communication attempts? The world feels strangely empty. There is almost no sign of human activity or connection with Earth. And that is especially strange when you compare it to The Martian. In that story, Mark Watney managed to establish communication with Earth using extremely limited tools. In Occupy Mars we actually have: rovers antennas satellites infrastructure Yet somehow Earth feels completely absent. A more logical direction for the story could be something like: New missions arriving from Earth. Mars missions take months of travel time, which means that if something goes wrong with one base, other missions would likely already be on the way. So instead of the story ending with escape, the player could experience something like: new colonists arriving new missions expanding the base rebuilding abandoned settlements turning Mars into a growing colony That would align much better with the idea of occupying Mars, not simply leaving it. I also saw the developer comment: “There was a wrong decision made to add campaign stuff that was delivered just before releasing. We are now fixing the game and want to deliver it to the state it was supposed to be on release day.” Game development is obviously complicated, and mistakes happen. But right now the game feels like it's caught between two different visions: a Mars colonization simulator a survival story about escaping the planet And those two ideas lead the gameplay in very different directions. Occupy Mars already has many systems that support long-term colony building. Maybe the campaign should lean more into that direction instead of focusing only on evacuation. Because the core idea of occupying Mars is actually much bigger and more interesting than simply escaping from it. | 69.46 | 2026-03-09 08:01:36 |