| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| After a lightning storm begins (in Insane mode), after 10-12 hrs the lightning icon disappears, suggesting the storm is over, but the lightning continues indefinitely. I have to quit the game and restart to resume play without the storm. | 60.00 | 2025-12-19 17:57:59 | |||
| By trying to pick a regolith rock up that spawned in a respawned base that was already completely grinded down, it says "inventory full" even with plenty space in inventory. | 12.00 | 2025-12-18 17:55:35 | |||
| Over time, my marker for Alpha base returned from RED track to White track. I have had to reset it to Red again so I can see it on my HUD. I am assuming there is a limit to the number of points you can track on the HUD and the oldest revert to untracked (white)? | 0 | 2025-12-18 12:52:03 | |||
| Gewittersturm endet nicht und geht nur weg wenn man speichert und neu lädt. das nächste Unwetter ist dann wieder ein Gewittersturm | 59.94 | 2025-12-18 02:52:14 | |||
| If I put a suit battery from the rack and my inventory is full, so this suit battery is lost to nirvana. | 11.99 | 2025-12-17 15:37:52 | |||
| A already completely grinded base respawend partially in my base. | 14.99 | 2025-12-17 15:08:10 | |||
| in botany tech tree on basic botany polish text when game in english | 0 | 2025-12-17 09:40:15 | |||
| Missing English translation for Basic Botany. The next tech level (Fridge) is translated correctly into English. | 30.00 | 2025-12-17 07:42:51 | |||
| I'm playing on hard strarting in the Noreidum Mondes. I had multiple bad weather events, Thunderstorms, lasting over multiple days. It even lead to the character dying several times due to lighning strikes since i had to go outside anyhow to collect food bags and mats. Thing is each time, after reloading due to death (about 1 day after it started) in the reloaded game the thunderstorm was stopped. Not sure wether it is a bug that the weather lasted that long or that it stopped with reload. One case the thunderstorm even lasted so long (and i survived so long) that the next thuderstorm started without any pause. | 60.06 | 2025-12-16 11:05:52 | |||
| Getting error message by try to "use" cable outside in front of the transformer. | 14.99 | 2025-12-16 10:58:28 | |||
| Suffocating while filling O2 bottles, but having one bottle full befor filling | 0 | 2025-12-16 02:31:50 | |||
| Hello! First of all, thank you for the game. I'd like to share some suggestions that, in my opinion, would significantly improve the quality of life and gameplay depth. Quality of Life Suggestions: Toggle for Tools: Please add a toggle/hold button option for tools (like the cutter, scanner). It's tiring to hold the mouse button constantly. Tablet Utility: When tablets are no longer needed for blueprints, it would be great if we could use them as portable "flash drives" (storage). For example, placing one in a specific container could automatically unpack its contents there. Cutting Speed: The cutting process for objects feels too slow. Please increase the base speed slightly. The speed upgrade at the end of the skill tree comes too late to be useful. Storage Management: Base storage is an issue. Please either increase the capacity of storage boxes or add a feature to link/merge them into a larger unified storage system. Gameplay & Balance Suggestions: Hardcore Mode (Main Suggestion!): I would love to see a dedicated hardcore mode. This mode should remove or severely limit "comfort" items to increase survival challenge. For example: no radiation suit, no cold protection, no jetpack, no vehicle teleportation, limited or manual saves, and no portable fabricators ("flash drives"). Rover Rework (Major Feedback): Currently, the rover feels underpowered and frustrating. Drill: The drill breaking stones into tiny pieces is extremely inconvenient and annoying. It should yield larger, manageable chunks. Deconstruction: Why is there no deconstruction mode for the rover? It should be able to break down structures. Crane Arm: The crane arm is too short. It needs to be 2-3 times longer to be practically useful. Claw: The claw's grab area is too small. It's often faster to collect resources by hand, which defeats its purpose. Scanner/Resource Finder: The resource scanning interface is not user-friendly, especially in first-person view. Please implement clear, persistent markers on the terrain (similar to the water scanner) instead of the current vague system. Interaction Highlights: Regarding the "show interactive elements" setting, please add an option to set a temporary duration (e.g., 5-10 seconds). I often want to quickly highlight objects in my base without keeping the setting permanently "On" (which clutters the screen with UI, like the vehicle battery indicator). A temporary toggle would be perfect. Thank you for your time and consideration. I hope some of these ideas can be implemented. | 60.06 | 2025-12-15 16:14:08 | |||
| After a tornado, the INSIDE of a large dome has dust on it. Only the outside should have dust. | 30.00 | 2025-12-15 15:32:32 | |||
| There is no lighting in a 4-way connector. At night it is pitch dark and I have to turn a torch on to see. It would be nice to have the lights come on as you go into the connector and go off again when you leave just like corridors and rooms. | 30.00 | 2025-12-15 13:53:15 | |||
| When in a container (Storage Unit, 3D printer, Rover, Crusher) and you open a box (Box for rocks, box for circuit boards and pen drives etc) it opens up over the storage you are trying to interact with. This box can not be moved and covers many slots of the storage you are interacting with) It would be better to open it up over the storage you are opening the box from so your target storage is 100% visible. | 29.88 | 2025-12-15 12:58:59 | |||
| The top door is open while the bottom is closed. im not sure how it happened and is not recreatible at the moment | 100.00 | 2025-12-15 00:25:42 | |||
| Hello, any suggestions? We could explore all the planets and moons in the solar system, not just Mars, using a small spacecraft with cargo and other utilities on board, production capsules, storage capsules, capsules with various other functions, caves, and soil drilling, etc. | 25.00 | 2025-12-14 21:01:02 | |||
| Everytime I leave my base i get a massive lag spike no matter my graphics quality. it gets really annoying some times. as a refrence i have a 7900xt 9600x. Thanks for making the game though its really fun | 199.99 | 2025-12-14 01:35:27 | |||
| The auto-grabber upgrade for the rover sucks. You have to sit in the pilot seat and hover the claw over a viable rock then press E. Then the grabber slooowly moves the rock into the trailer. If I have to do that much work, I may as well use the claw and put it in the trailer myself as it will be quicker, completely defying the point of an auto function. You should make it so the claw automatically grabs any viable ores with a 360 degree radius of the rover, so long as A) it is in range of the claw arm and B) the pilot is NOT in the rover. Then the pilot could break rocks with the hand drill and the rover could automatically collect them. Moreover, if the drill arm had the same function, Resource collection could be almost entirely automated. Using the control panel, Pilots could remain on base and send rovers out to collect resources. They would just have to park the rover next to the right spot and the auto drill and grabber would do the rest. Then remote drive or teleport the rover back for reource drop off. | 71.99 | 2025-12-13 19:21:16 | |||
| Lightning storms are never ending. After the sigil in the lower right of the screen stops flashing, the storm is still ongoing. I slept for 3 days straight and there was still lightning. I can load a savegame after the storm sigil has disappeared and the storm will have stopped, but it normally comes back after 24 or so of game time. | 72.00 | 2025-12-13 19:15:11 |