| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| Platform Network Construction Bug and Improvement When building structures, such as a meteorite defense system, on a platform with railings, the structure is marked as red even though nothing is in the way. Only after replacing the platforms with railings with platforms without railings is building the structure permitted. The platform network is a brilliant idea, but it lacks some special structures and variations of other structures that would make it more flexible and therefore better. - An external input connection for electricity, water, and gas is missing, which would allow connecting multiple separate platform networks. This should either be added as a separate structure, or the option to reactivate the input connections of the pump station and transformer should be implemented. - There should be a version of the fountain without a solar cell, so that it could also be placed on a lower level of the platform structure, allowing further construction above it. - The Sabatier reactors of the fountain are slightly too large to fit under the platform. These would either need to be made smaller or the Sabatier reactor could be integrated into the platform so that it's possible to build on top of it. - There should be bridge platform segments that allow gaps in the platform structure of 1-3 fields in size to be closed without affecting the platform network. | 30.00 | 2026-04-07 17:19:38 | |||
| well. You know you've been it'd be cool if we had more leeway and how we, Build on the surface finding that. just a slight unevenness prevents certain things from being built, it would be really cool if we can just build on top of that, as the building would just terraform the surface to match what we won't see in the built construction, when it's done, and this is not just for large buildings, including light poles solar. Power. anyway, nice if there's a bit more leeway. And when we connect them to the ground | 28.77 | 2026-04-07 17:03:31 | |||
| Immer wieder passiert es, dass einige Tasten nicht mehr funktionieren. Nichtmal die ESCAPE. | 59.97 | 2026-04-07 09:09:38 | |||
| Heavy Rover Bug It is not possible to refill the helmet, oxygen bottle, and water bottle from the Heavy Rover's reserve compartment. You can remove the reserve helmet, water bottle, and oxygen bottle, but you cannot refill them with new bottles or a new helmet. | 30.01 | 2026-04-06 17:05:51 | |||
| Hangar Bug and Improvement The hangar does not generate any power during the day, even though it has solar panels on the roof. These should be usable to supply the base, or at least the hangar, with the necessary energy. Due to the size of the hangar door, the pressure equalization in the hangar should be able to be switched off, as oxygen is lost every time the door is opened. This can be compensated for with a double airlock without constantly refilling the hangar with oxygen, thus preventing damage from opening the airlock. Furthermore, an integrated battery and an integrated oxygen tank would be useful for supplying the hangar and vehicles with power and oxygen. | 20.00 | 2026-04-06 16:03:42 | |||
| Hangar Bug and Improvement The hangar does not generate any power during the day, even though it has solar panels on the roof. These should be usable to supply the base, or at least the hangar, with the necessary energy. Due to the size of the hangar door, the pressure equalization in the hangar should be able to be switched off, as oxygen is lost every time the door is opened. This can be compensated for with a double airlock without constantly refilling the hangar with oxygen, thus preventing damage from opening the airlock. Furthermore, an integrated battery and an integrated oxygen tank would be useful for supplying the hangar and vehicles with power and oxygen. | 20.00 | 2026-04-06 16:03:19 | |||
| Large Solar Panels Useless and Too Expensive The large solar panel is a nice idea, but it's too inefficient. Two medium-sized solar panels can provide just as much energy over a day as one large solar panel, but they are more space-saving and economical. Large solar panels need significant improvements to be worthwhile in the game. They either need to provide much more power during the day or they need to be redesigned to achieve maximum efficiency, for example, through a special design that better directs sunlight onto the solar cells, or by making them more flexible, such as being able to be mounted on or attached to other base structures, or by equipping them with features like an integrated battery. | 20.01 | 2026-04-06 15:42:55 | |||
| Well and Platform Network Improvements The platform network is fantastic and should be expanded. It should be possible to place platform bridges spanning 2 to 3 tiles between two platforms to increase construction flexibility. Since wells can also be built on platforms, a well variant without a solar panel should be added. This allows you to build the fountain on the lower levels of a multi-story platform and still continue building upwards. Furthermore, it would be beneficial if large tanks and base structures could be built on platforms. | 19.99 | 2026-04-06 15:28:01 | |||
| Spotty Bug and Improvement Spotty is a good idea, but it needs further development. - When Spotty is on a follow mission, despite his small size, he cannot enter hangars or corridors; he simply remains outside. - Spotty needs the ability to ride in the Heavy Rover. - Spotty can grab objects, so he should also have a user routine that allows him to use the player's tools. This could be enabled by simply placing the tool in his inventory or by providing a dedicated slot for its use. He could then perform the following useful example routines: 1. With a welder and some universal wall panels in his inventory, he could be tasked with patrolling the base to repair storm damage to the base and corridors. 2. With a jackhammer, he could be tasked with uncovering ore from rocks. 3. With Grinder and a building materials box, he could be tasked with dismantling the smaller structures in the outdoor area of an abandoned base, while you yourself are occupied with exploring or dismantling the larger structures. And when his inventory is full, he returns to Rover on his own. | 30.00 | 2026-04-06 13:16:55 | |||
| Der Truck lässt sich nicht mehr bewegen wenn er zu schnell gefahren ist und weiter springt. Hilft nur neustarten des Spiels. | 59.96 | 2026-04-06 13:16:54 | |||
| Spotty Bug and Improvement Spotty is a good idea, but it needs further development. - When Spotty is on a follow mission, despite his small size, he cannot enter hangars or corridors; he simply remains outside. - Spotty needs the ability to ride in the Heavy Rover. - Spotty can grab objects, so he should also have a user routine that allows him to use the player's tools. This could be enabled by simply placing the tool in his inventory or by providing a dedicated slot for its use. He could then perform the following useful example routines: 1. With a welder and some universal wall panels in his inventory, he could be tasked with patrolling the base to repair storm damage to the base and corridors. 2. With a jackhammer, he could be tasked with uncovering ore from rocks. 3. With Grinder and a building materials box, he could be tasked with dismantling the smaller structures in the outdoor area of an abandoned base, while you yourself are occupied with exploring or dismantling the larger structures. And when his inventory is full, he returns to Rover on his own. | 30.00 | 2026-04-06 13:16:09 | |||
| Chemistry Lab Bug and Improvement - The materials generated through reactions have an insufficient output. - This must be increased by at least a factor of 10, or the flow of the game will be severely hampered. - Generating even a small amount of chemical materials requires collecting vast quantities of ore, requiring the gathering of over 1000 rocks to produce just 10-20 chemical materials. The effort is disproportionately high compared to the benefit. - Furthermore, it's not possible to produce larger quantities simultaneously through reactions. Only the amount specified in the recipe is processed. For example, if you want to generate ten times the required amount, you have to wait for 10 reactions, which takes far too long. | 30.01 | 2026-04-06 12:59:48 | |||
| Chemistry Lab Bug and Improvement - The materials generated through reactions have an insufficient output. - This must be increased by at least a factor of 10, or the flow of the game will be severely hampered. - Generating even a small amount of chemical materials requires collecting vast quantities of ore, requiring the gathering of over 1000 rocks to produce just 10-20 chemical materials. The effort is disproportionately high compared to the benefit. - Furthermore, it's not possible to produce larger quantities simultaneously through reactions. Only the amount specified in the recipe is processed. For example, if you want to generate ten times the required amount, you have to wait for 10 reactions, which takes far too long. | 20.00 | 2026-04-06 12:56:29 | |||
| I don't know why but on the pumping station i can't change the entrance . For exemple on normal setup there is 3 differente plug-in but i cant change it for 3 water or 3 oxygen ! So i can't get a lot of each. Can you tell me if it's a real bug or is it normal. | 60.01 | 2026-04-06 08:44:45 | |||
| Bonjours le jeu marche pas avec la manette. au debut sa marcher et d un coup plus rien et jai reinstaller le jeu mais toujours rien | 29.99 | 2026-04-06 06:00:43 | |||
| bonjours le jeu bug quand je les installer sa marcker avec la manette et du jour au lendemain sa marche plus. | 30.00 | 2026-04-06 05:51:57 | |||
| I know this has been entered before but it bares repeating. This Rover found at this remote base is wacked. As you can see... The rear wheels of the Rover are not touching the ground. When found the trailer was half buried. I was able to get it out but then the trailer got hooked into a jack-knife position. It wasn't until I rammed it into a railing that it looked like it was fixed, but nope... it's pretty much undriveable. Please fix this... I came a long way to pick this up. | 144.12 | 2026-04-06 02:51:21 | |||
| hey, can you guys put in a swivel movement on the grapple this would allow us to position our rocks a bit better, so that they don't hang up when we're trying to load the heavy rover and the end dump it's quite annoying having to either drive around or fiddle with it. Just for it will go in and load, by adding this swivel. I'll also give a bit of immersion to using the crane option | 71.93 | 2026-04-05 19:30:10 | |||
| Thank you for the blue print for the deep space beacon so my supply drops and probes land within 1,000 meters of my alpha base. The beacon saves me a bunch of time driving all over this rock trying to pick stuff up. Really, I understand you want the players to explore Mars but enough make work. I've explored a ton of bases to find salvage and laptops. Next, I'm out looking for places to put mining equipment. Going out 2-5,000 meters for a probe or supply drop seems wasteful. | 59.94 | 2026-04-05 19:24:31 | |||
| In the mission given "An Old Friend"... We are tasked with finding Spotty's parts and assembling them. Problem is... HOW? In the games tutorial starting it shows Spotty's base standing awaiting additional parts to be installed, not at a workbench but outside. Soooo, How do we assemble Spotty if we haven't gotten that far in the Tech Tree? Why give us a mission like this so early in the game only to have to store the parts until you get the Tech Tree for Spotty opened. Opening of that Tech tree should be what spawns the "An Old Friend" mission. | 144.12 | 2026-04-05 17:04:51 |