Emotion | Description | Screenshot | Fps | Created At | |
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after start the game, I stand free in the Sky with a light frame of the commandcenter around me. no walls to see. | ![]() | 59.94 | 2025-02-07 17:04:20 | ||
This is a really weird bug. I just left my large dome where I was growing pumpkins and right outside the door I'd left my rover with the tipper attached. When I came outside it was no longer attached and somehow/some reason teleported to the North. I've never seen that before. | ![]() | 48.12 | 2025-02-06 12:38:03 | ||
Found a fire in the middle of nowhere. Does not respond to fire extimguisher. Bug? Gameplay? | ![]() | 29.98 | 2025-02-06 00:29:43 | ||
First of all the game is amaising thank you for that. But as i put the transformation on the groud i don't can bild it and others i can't take or use so i've to quit the game. But hop this is only one time. | ![]() | 82.49 | 2025-02-06 00:14:38 | ||
i found out what's causing the containers to suddenly empty, it happens when you switch to the rovers welder without the storage container mounted and the tipper in place. | ![]() | 30.00 | 2025-02-05 13:27:41 | ||
I can only believe this is a bug. The plants where in the shelves, with nutrients and everything needed, however they whitered either way. If not, sorry for reporting | ![]() | 30.00 | 2025-02-04 18:58:40 | ||
tout mes connection on deconnecter | ![]() | 48.01 | 2025-02-04 04:26:54 | ||
Cabbage growth in greenhouns field stuck at 50%. | ![]() | 29.96 | 2025-02-03 21:22:20 | ||
I'm loving the game so far. Two disappointments I have so far are these: 1) The amount of Oxygen produced from the well is really low. Would make sense that this works off of hydrolosis, however, it would be nice if we could configure the amount of water we use for O2 production. I have six wells feeding my one base, and even just the HAB alone, it takes 5 or 6 days to max out the oxygen, even if I'm not inside breathing it. I could stand to lose a bunch of my water to O2 production at this point. 2) The absense of O2 hookups in the hangar. Would be nice if I can charge the O2 tanks AND batteries of the Rover while it's parked safely inside the hangar. | ![]() | 60.06 | 2025-02-03 15:16:54 | ||
Multiple translation errors: there are errors in the English-Italian translation, like missing letters or wrong words. I would love to help fix this issue and be a translator for the game! you can contact me if interested :) | ![]() | 170.17 | 2025-02-03 13:22:33 | ||
There are several reports of different bugs in the Alpha Base area, which I have already destroyed, and I now have my base in the same location. The bugs are random, and some are serious. The same thing happened in Olympus Mons when I built and had my base inside the volcano. I hope you improve and fix these areas, as they are of great interest to players. You can find the most recent reports on Discord. Thank you very much! | ![]() | 82.44 | 2025-02-03 10:17:50 | ||
MB repair tools missing from workbench | ![]() | 82.54 | 2025-02-03 07:26:08 | ||
Fuse was burned almost everytime I load the game. Nothing happens, just loading the game make the fuse to burn. | ![]() | 60.01 | 2025-02-02 19:07:42 | ||
la opcion de alternar las puntas de trabajo de la grua del rober pesado deveria dejar escojer la que nesesitas sin tener que esperara cambia una por una. | ![]() | 60.00 | 2025-02-02 17:25:24 | ||
para el Rover pesado la opcion de soldador o contructor seria bueno que se pudiera escoger el plano desde el soldador. | ![]() | 59.94 | 2025-02-02 17:13:08 | ||
i can't grind any item and i have any mod | ![]() | 14.97 | 2025-02-02 11:05:07 | ||
Current problem with the pressure in the hangar. When I close the hangar while the cargo arm is in motion it doesn't register as being "inside" so the external pressure doesn't equalize. While normally it takes a minute or two to equalize and the airlock door to automatically open, it still registers as being outside and all the lights to the base remain off. I can solve it by exiting and re-entering the base from an alternate exit, but it seems like an issue that needs to be addressed. Second, perhaps you should consider reversing the oxygen input on the large dome to an oxygen output. Once your base is filled with oxygen, any excess can be moved into a spare tank which can be used for other projects and free up wells for more water. Also, too many meteorites. I don't need that much uranium in the game and having it constantly fall out of the sky makes searching caves unnecessary. Consider having the mining container ramp store the container trailer. That way I can leave the cargo container there to completely fill up on the mined ore, increasing the storage capacity of the miner from 1000 units to "until the cargo container is full". And what about fish farms? A vegetarian diet isn't good. Maybe start off with aquariums and then eventually a large dome but with a crap ton of water where you can raise and farm fish for food. | ![]() | 40.00 | 2025-02-02 05:54:35 | ||
a trailer for the ATV is MUCH needed so we can drill a rock, pick up the LARGE mineral rock manually and put it into the trailer and use a 'mini-crusher' while also allowing base construction material requirements to go up to more realistic levels. BTW, we should be able to build the dirt bike very early game before the ATV. | ![]() | 28.81 | 2025-02-02 01:59:52 | ||
Ah, why is the HQ one of the last possible developments when we have built our base and it is useless... It should be built before the workshop... | ![]() | 36.00 | 2025-02-02 01:55:52 | ||
Fracture detection in rocks and similarly 'weak points' in salvage should both be technology upgrades (the tech description would act as a kind of tutorial as it took me a while to figure out what those highlights were for) to the visor. Similarly increase thermal resistance to temperature should be several layers of technology upgrades. | ![]() | 36.00 | 2025-02-02 00:31:33 |