I notice that the framerates become true garbage when I run into one of these areas with a massive amount of resource rocks that are way oversized. What ever is making them or what it takes to have them made and in memory is just destroying performance. I tried in a previous build to drill them down, but they are so large it had to be done by hand because they were too big and buggy to fit into the rover tailer. I think if this concept is going to be kept around you really need to address it with not recycles little rocks that are just scaled to insane numbers. Optimize it to not cause the FPS to turn to garbage when a player runs into one of these areas. Make it so drilling breaks them down to reasonable chunks instead of scaled up buggy garbage rocks that are bigger than the normal rocks found.
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