There should be a sandbox mode where people can get in and not have to hunt an entire map for electronics, or have the ability to actually print the circuit boards not just repair them. being forced to run the entire map to find supplies isn't my idea of real mars survival nor is it casual. same for tech. (blueprints). maybe they can be purchaseable somehow. but being forced to be in the rover for long distances is a bit much. to hunt for minerals for refining, sure. but not for other things. take on mars did this very well. but also was a bit much for having to move the refining operation every few cycles. and as it got further and further out became more and more obnoxious albiet realistic. might also like a way to have an ecu option in/on a hab module, to control the amount of electricity preferred by building, not by a separate ecu. and itd be nice to be able to mount ecu/battery devices as well as tanks for the building, to the actual module building. everything is needing its separate area and space and while that isnt a problem, a single stationary unit would need to be used multiple times but there aren't enough outputs on things like the battery back up. I feel as if there is too much restriction and limitations of customization of power distribution. but maybe i have a misunderstanding of the systems anyway. But the game as it is is quite easy. And there should defintely be an ability to have an output socket on habs and modules. And the hangar should be able to be built twice, for different uses. one can be for vehicles, and the other for internal tank storages. makes no sense you cant have hab's with internal resource storing capabilities. just some thoughts feel free to reach out about your thoughts on my thoughts! JPHammond#6141 Discord
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