My suggestion. Used Translater. 1. Do not remove cold damage below -50 at all. When it was there, the adrenaline of the expeditions was preserved, otherwise the adrenaline disappears. Just make a smaller drop in ill health at below -50 and for example a waste of suit energy. Then it will make sense to ride on a rover and control the night from 2 to 6. Sometime the damage is done and the battery of the suit has more wear. Be more interested in taking spare batteries and first-aid kits with you on long-distance expeditions. Do not kill the mechanics of the expeditions of the first levels. 2. Make the opening of the march When you have rolled to more distant bases, for example, with a distance of 1 night. Otherwise, I would have opened it quickly without even riding on other models. 3. Do damage to equipment if you ride at below -70. Then it will be interesting to take repair things with you and not drive at night. 4. Make different trailer modules for the rover as in Subnautica 2. For example, the Residential module is more advanced. Either a scientific module or a recyclable one. We need atmospheric. 5. Make an attempt to rescue other members of the expedition teams. This will dilute the missions. Let them be dead already. In the second part, you will already make a living and influence on the base and the plot
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