Hello, This game has a lot of promise and I would like to see how it grows. I wanted to make some quality of life suggestions. The meteor shower can destroy the airlock, which then traps you in the base with no way to ever get out. There should be some way to exit the base. A cabinet should not take power, thats silly. We just want a place to put things, but not have to power it. Also putting small boxes around for a few things where they are needed, like seeds near the planter would be nice. I'm currently using the trash can for this, but that should not be the way. Transformer extenders should have an option to be all inputs on both sides, for solar farms. Or maybe each plug can be an input or an output. Real solar farms would have each solar panel wired to the next solar panel in line, and only one would plug into the transformer. Devices should only use power when they are doing something. You have this for the planters, but not for the other items like the 3d printer. Right now I am turning off the fuse when I am not using it, and turning it on when I need to print something, but that is tedious. If they only draw power when being used (like a normal device, and especially something made for mars) then we can just leave them on. Instead of instant death if you open the door without a helmet, it should just drain health fast, so you can close the door or put it on. Really there should be a warning of some kind that doesn't let you open it. In a real space station, a door leading to the outside would be colored red or yellow and have all kinds of warnings. There is no reason to limit sleep in a chair to 8 hours, especially as we are just doing it to skip the night. There should just be a "sleep until it's warm outside" button. An upgrade for ultrasonic dust repellers on the solar panels would be nice. The wind turbines are so under powered that they are basically useless. As they are more advanced then the solar panels, they should be higher powered, or the same power but work at night. There should be a way to make circuts at the desk. Maybe assembling them with electronics and soldering. Only being able to find some needed parts by looting is silly. How did they make them at the other bases? It seems like the carbon scrubbers are working a bit too slow. After a few days I still can't take off my helmet in my base. We should be able to put one rock on the back of the ATV. There is a cargo space there. You should get a native english speaker to go over the text in your game and rewrite the descriptions and tutorials so they are a bit more clear. Why do the capsules look like they landed, when we build them in place? Maybe there should be a step between rocks and putting them in the 3D printer. A real printer can't print with rocks. Maybe a smelting or extraction step, and then a step to make a spool of wire the you can load into the printer. When it prints something that uses parts, it should just take them from our inventory. Transfering them back and forth between inventories is tedious. There are too many first aid kits in the old bases. We almost never need them and they can easily be made ourselves. We are really driving all around looking for circuts which gets tedious. There should be a button for taking off and putting on the helmet. That's what I can think of, I hope it helps.
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