The game is called Occupy Mars.
Not Surviving Mars.
And definitely not Escape Mars as soon as possible.
Yet right now the campaign structure and the expected ending make the game feel closer to:
“Escape Mars Simulator.”
And this raises a very simple logical question:
Why did we even come to Mars in the first place?
Did we come here to:
build infrastructure for future colonists
establish a permanent foothold
expand humanity beyond Earth
Or did we come here just to build a base and immediately leave it behind?
Because the gameplay systems clearly push the player toward large-scale colonization.
Players build things like:
Big Dome
Hangars
large power grids
production chains
vehicle fleets
massive bases
At some point you're basically building a small Martian city.
But if the story goal is simply to escape the planet, then the design becomes confusing.
Why build a colony if the final objective is to abandon it?
Right now Occupy Mars sometimes feels like we are building a colony… just to leave it behind.
There is also another big narrative question.
According to the story, the main tragedy happened at Alpha Base.
But when exploring the world we find many destroyed settlements and abandoned structures.
So naturally players start asking:
What destroyed all these places?
Did every single base suffer a catastrophic accident?
Why are there no bodies, no survivors, no logs, no communication attempts?
The world feels strangely empty.
There is almost no sign of human activity or connection with Earth.
And that is especially strange when you compare it to The Martian.
In that story, Mark Watney managed to establish communication with Earth using extremely limited tools.
In Occupy Mars we actually have:
rovers
antennas
satellites
infrastructure
Yet somehow Earth feels completely absent.
A more logical direction for the story could be something like:
New missions arriving from Earth.
Mars missions take months of travel time, which means that if something goes wrong with one base, other missions would likely already be on the way.
So instead of the story ending with escape, the player could experience something like:
new colonists arriving
new missions expanding the base
rebuilding abandoned settlements
turning Mars into a growing colony
That would align much better with the idea of occupying Mars, not simply leaving it.
I also saw the developer comment:
“There was a wrong decision made to add campaign stuff that was delivered just before releasing. We are now fixing the game and want to deliver it to the state it was supposed to be on release day.”
Game development is obviously complicated, and mistakes happen.
But right now the game feels like it's caught between two different visions:
a Mars colonization simulator
a survival story about escaping the planet
And those two ideas lead the gameplay in very different directions.
Occupy Mars already has many systems that support long-term colony building.
Maybe the campaign should lean more into that direction instead of focusing only on evacuation.
Because the core idea of occupying Mars is actually much bigger and more interesting than simply escaping from it.
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