you guys need to either give us away to manipulate the terrain when we are constructing Outpost components or make each component automatically level the terrain as we build upon it construction usually starts from the ground up. Not from above down, so one would think that. Preparing the surface moving their regolith around flattening the surface placing the item on top bam, there we go, we can now build it, but no, you guys decide to say screw you players deal with the fucking terrain as is, and build around it not very cool you limit us. in our creation. In our imagination. Due to the terrain using to the terrain. To our vantage allows creativity. and by limiting, limiting us, limits our creativity and our construction of our unique bases, I do not wanna go download mods, or mod trainers to manipulate the game as this will just introduce more bugs later on it be used to appreciate it that if you guys would actually fix some of the simplest things, and I can't see how hard it would be to have building components like domes farms, workshops, greenhouses automatically Level the The terrain underneath it we as the players do not see it. but the game removes it builds the item Wham, bam. Thank you. We got it done players happy programmers are happy. Because now we're buying your product but you keep this up, every time I get a new bug after 1000 hours of play. or something that should have been fixed? Or that has been overlooked makes me think, why am I giving you my money? When the outcome of the product that you're giving me, is not worth the money that I have paid, I'm strongly considering to remove you from my title list of companies or studios that I will be looking at games, I'm now looking for games that are at a higher level especially for the price point that you're getting us to pay and with the mentality of the studios in today's world, my hard earned money is valued much more than what you're offering it's too bad this game has potential but you refused to Elevate this game. you're catering to the masses of the short term player and not, to the lesser of the masses of the long term player, your job should be trying to keep players, not get a whole bunch of them to buy your title and then stop playing it because eventually you'll lose money and support when you do this my $0.02 not that you'll even take it into. Consideration you'll just flush it down the proverbial toilet bowl then move on to your, less than ideal standards. Of creating a good game and this is a polite response
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