Hi!I just bought the game a few days ago, despite the mixed reviews. I appreciate that you're a dev team that listens to your player base, despite the very high instant gratifacation expectation of today's players... Don't give up! You have a very ambitious game with many mechanics that will make for what I believe is an accurate simulation level game that will be fun for science oriented people.
I would like to provide a few recommendations to help new players not feel frustrated in their first hours of gameplay.
1- Alpha base escape: I had to reload my save multiple times during the escape. I'm not sure if reaching the first rocket is even possible, but it would appear for the sake of storyline that they are supposed to leave without you. This is fine, but I don't think it's obvious enough at the time, and causes the player to feel like he/she failed the objective and the impossibly short timer makes the experience stressful. It might be worth combining the two timers into one, rather than give an impossible mission right at the start. In the second half of the escape, the timer is quite short when a new player is still adapting to the controls and UI. A waypoint system and hand-holding set of instructions (such as "press C to crouch) would be benificial. I was left to myself, wandering around the corridoors that were dead-ends, not knowing if I had to grind the doors or what.
2- Small Circuit Boards: There's a major "chicken or the egg" problem when building the first pieces of the base. And that's circuit boards. They're needed for the ATV repair, which the tutorial points as the next step, but in reality, the more imminent priority is food. Which requires Power. Which requires more than just plugging a single solar panel into the workshop. Which requires Googling why it's still not powered... Which tells me I need a transformer as an intermediary building (Please add this to the "Knowledge" section). Which requires a computer chip... Well... I found one in the ATV. It was broken. I found another one on the ground. It was also broken. So I rushed the workbench tech so I could fix them. Just to discover the workbench requires power. Maybe I can 3D-Print one from the Capsule! No... Ok... More Googling... Got it! I had to explore a second base and find one, pressing Z to make them easier to spot. Great! Built a transformer, plugged in the maximum number of solar panels, plugged it into the workshop and POWER!!! Made my incubators aaaannnddd... apparently the workshop takes the full 20KWh (possibly the two airlocks? I don't know... they don't have fuses to shut off as far as I could tell) and I can't afford the 0.7KWh to grow my potatoes... The plants died... But hey! I have those workbenches to try and fix the other two! Well... turns out that those chips fry in 3 failed tries because I'm innexperienced with the mini-game. Yeah. There's that. Don't get me wrong, it's highly realistic and I kind of like that old school difficulty where we had "GAME OVER" scenario learning curves back in the day. But it's probably worth giving a few extra tutorial hints such as: "Make 5 or more solar panels and three transformers, two plugged into one that plugs into the workshop's single outlet port." Or perhaps add solar panels to the roof of the workshop by default as a starter building, making it self-powered. Or at least provide 5 or more circuit boards lying around the salvage base without the need for an upgraded grinder.
3- Inventory space: That chest in the capsule was already full from the stuff I collected in the Alpha-Base escape. Please double or triple the capsule's inventory slots. I made the mistake of taking the items off the wall and having nowhere to put anything afterward.
Please accept this as constructive critism. I'm not complaining, I really think you're on the right track. But I tried to share the emmotional journey that players go through and certain early frustrations that could cause a lot of the negative feedback in the comments and I'd like to contibute my thoughts on how to fix that.
Kind regards!
CptGorilla
0.0333358