Emotion | Description | Screenshot | Fps | Created At | |
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Es gibt alte Basen auf dem Mars, bei denen man die Türen nicht öffnen kann. y 270.01 x -3597.30 | 0 | 2024-03-30 13:20:13 | |||
There should be a way to delete the messages if the destenation reveal nothing (some Supply drops are not there). | 29.99 | 2024-03-30 12:59:49 | |||
Large Hydroponics shelf breaks, shows values of NA for water, etc. Wouldn't clear until scrapped and rebuilt a new shelf, then works. | 59.91 | 2024-03-30 09:49:05 | |||
Miners: I noticed IF you place the miner's loading area at an angle and now stand at an angle on the slope with your roll container dump truck. Then it MAY happen that you CAN start the charging process. However, it is NOT loaded. Which isn't a bad thing in itself, it would only be an advantage IF you ONLY get a “loading” message if you are 100% correct. I didn't even notice it the first time. The second time I drove over I wanted to check the display on the miner to see how many resources were still to be mined. I saw that there were still 1000 loads ready to be picked up. Of course, I immediately checked the dump truck and it was actually empty. Of course I was irritated because the selection came to the store and that's exactly how the animation of the filling took place. The only difference in the filling process was that there was NO rubble animation visible from the miner's filling pipe, but I thought to myself, well, it's just stupid, so there's no filling animation. Of course, when I checked what was described, it was clear to me why there was no animation. So everything would have been right, it would have just been nice that you couldn't even start the filling if you weren't 100% correctly in the area so that everything could go smoothly. What also happens in the seed slope is that the display flickers/flashes so you are probably not sure yes no yes no that in high frequency which causes the flickering perhaps increase the area in which you are standing correctly. This should no longer cause the display to flicker/flash. Otherwise, it would be nice IF these resources that have been 100% mined are no longer detected by the spectral detector! Near the start position I discovered an iron occurrence that the spectral detector is still showing me. To be honest, I find it unnecessary that it still shows this because it has been 100% dismantled. Hence unnecessary information. Thanks P.S. I love the game as cool as your Mars Rover mechanics simulator “thumbs up” Stay tuned | 57.86 | 2024-03-30 09:09:15 | |||
On the O2 Scrubber and the Well need a "Take" button on screen to take the bottles back in to inventory also on the oxygen thing in the survival pod. | 59.98 | 2024-03-30 09:05:49 | |||
Botany Research – Automatic fertilizer removal: URGENTLY revise. Something in the formula must have been mixed up? Because you get more fertilizer back from the plants than they need!!! I can NOT imagine that it is intentional for plants to provide more fertilizer than they need during their growth phase. But I'd be happy to be proven wrong. Maybe you can go into the research point in more detail with a help text during the loading screen and the FAQ. Thanks | 42.39 | 2024-03-30 08:37:36 | |||
Guten morgen wollte nur mal danke sagen für das spiel das ist super gemacht n | 29.61 | 2024-03-30 05:38:13 | |||
Regarding messages about Meteorites/Probes : Sometimes, I get to a point indictaed by the "Follow" brackets just to find there is nothing . With Probes, from a certain points on, I do not need any more PenDrives really . Is it possible to add options to manually arhive messages pointing to an "empty" spot, as well as disabling messages about Probes once I have acquired all the Skillpoints I need in a certain field ? | 41.88 | 2024-03-30 01:35:23 | |||
When my tool was getting in poor condition, there is the warning text. In that text is typo."Repair it at the workshop table or use RAPAIR kit. It is REPAIR kit. So as "....use repair kit." | 29.96 | 2024-03-29 20:31:54 | |||
Persistent Error on Rover Screen. Cant unload Tipper anymore. | 60.06 | 2024-03-29 16:45:50 | |||
I decoded two biology pandrive in the botany workbench and nothing happen | 0 | 2024-03-29 13:34:34 | |||
New buildings: Gas station pump (oxygen, methane gas, water depending on what is connected.) Electric charging stations are now seen more often A gas station gas pump/electric charging station Material: Small pipe 4 Aluminum plate 4 Steel plate 2 Glass plate 1 Solar cell 4 small engine 2 Pack of screws 6 Electronics 3 Joint mortar 4 100m water/gas hose or 100m power cable Electricity or water/gas cables are permanently installed like in a petrol pump or a charging station. As you know it. These can be set up in the hangar or placed on Mars for refueling. In the hangar building you can place it on the left side (where the gate opener lever is located, it can be placed along the wall). The hangar building also receives the hose connection for methane from the outside. If you set up these stations in the hangar in the same way as a CO² scrubber can be placed. This means you DO NOT need an additional pump station in the liquid circuit. However, if you want to operate this directly on Mars, a pump station MUST be connected to the liquid dispenser. Without a pump station between the well/liquids tank and the fuel pump, the pressure in the liquid circuit is too low. You can integrate it, but you cannot refuel with the petrol pump itself without an upstream pump station. Why I thought about it is easy to explain. Currently, if you have hoses or power cables ready to fill up with energy or liquids, the length can shorten or at some point become too short for the same reason. Which means you have to collect the laid cable and lay it out again. Of course, you can also integrate these into 2 types for liquids either for one or another larger one where you can connect all liquids and thus have a separate nozzle for each liquid. If you have built a liquid system far away, you can use it there better. In the same way, you can of course also distribute them in the most advanced chemistry or in a mixed way, so for the large one you first have to have researched a pump station and you also have to have researched the Sabatier reactor before you can/may build these 3 in a gas station and then you can also build. This means that if you currently lay out a power cable from a battery pack in order to be able to charge your vehicles, the length may change. The same currently applies to an oxygen cable. If you lay it out from a tank to occasionally supply your rover with fresh oxygen, the length can also be shortened if you insert the hose from a different position than before. Since the built-in power cable/the built-in water/gas hose is flexible in length, there is less collision with the Mars surface and the hangar floor and they are less likely to get stuck. When you disconnect it and hang it up on the gas pump/charging station, the hose and the power cable are pulled back in and of course have the same length again the next time you use it so that it is fixed. Thank you. I hope that the idea is accepted if it wasn't already planned to bring a charging station/gas pump into play. | 61.11 | 2024-03-29 13:31:44 | |||
Neue Gebäude: Tankstellen Zapfsäule (Sauerstoff, Methangas, Wasser je nach dem was angeschlossen wird.) Elektro- Ladestation sieht man ja mittlerweile häufiger diese Ladestationen Eine Tankstellen Zapfsäule / Elektro- Ladestation Material: Kleines Rohr 4 Aluminium-Platte 4 Stahlplatte 2 Glasplatte 1 Solarzelle 4 kleiner Motor 2 Packung Schrauben 6 Elektronik 3 Fugen Mörtel 4 100m Wasser/Gas Schlauch oder 100m Stromkabel Strom oder Wasser/Gas Kabel sind wie bei einer Zapfsäule oder eben einen Ladestation Fest verbaut. Wie man es kennt. Diese kann man im Hangar Aufstellen oder auf dem Mars zum Betanken Platzieren. Im Hangar Gebäude kann man sie auf der Linken Seite Platzieren (wo sich der Toröffner Hebel befindet an der Wand entlang Platzierbar). Das Hangar Gebäude erhält von Außen auch noch den Schlauchanschluss für Methan. Baut man diese Stationen im Hangar auf wie eben auch ein CO² Wäscher Platziert werden kann. So benötigt man KEINE zusätzliche Pumpenstation im Flüssigkeiten Kreislauf. Möchte man diese jedoch auf dem Mars direkt betreiben so MUSS der Flüssigkeiten Zapfsäule eine Pumpenstation zuvor geschaltet sein. Ohne eine Pumpenstation zwischen Brunnen/Flüssigkeiten Tank und der Zapfsäule, ist der Druck im Flüssigkeiten Kreislauf zu gering. Mann kann sie zwar einbinden jedoch kann mit der Zapfsäule selbst nicht ohne eine vorgeschaltet Pumpenstation getankt werden. Warum ich da drüber nachgedacht habe ist einfach erklärt. Derzeit ist es so wenn man sich Schläuche oder Stromkabel bereit Legt um Energie oder Flüssigkeiten aufzutanken kann sich die Länge verkürzen oder irgend wann eben aus dem selben Grund zu Kurz werden. Was dazu führt das man das gelegte Kabel einsammeln muss und erneut auslegen. Diese kann man natürlich auch noch in 2 Arten für Flüssigkeiten einbinden entweder für eine oder ein weiteres größeres bei der man eben alle Flüssigkeiten Anschließen und somit eine Separate Zapfpistole für jede Flüssigkeit hat. Wenn man weit ab sich eine Flüssigkeiten Anlage Gebaut hat kann man diese dort besser verwenden. Eben so kann man sie natürlich auch in der Fortschrittlichste für Chemie oder gemischt verteilen das man für die Große etwa erst eine Pumpenstation erforscht haben muss und man auch erst den Sabatier Reaktor erforscht haben muss bevor man diese 3 in Tankstelle bauen kann/darf also erst erforschen und dann auch Bauen darf. Das bedeutet legt man ein Stromkabel von einem Akku Pack derzeit aus um Seine Fahrzeuge da dran Laden zu können, kommt es vor das sich die Länge verändert. Das selbe gilt derzeit eben auch für ein Sauerstoff Kabel wenn man sich diese von einem Tank heraus zurecht legt um seinen Rover gelegentlich mit Frischem Sauerstoff zu versorgen kann sich auch hier die Länge kürzen wenn man den Schlauch aus einer anderen Position als zuvor einsteckt. Da das verbaute Stromkabel/der verbaute Wasser/Gas Schlauch in der Länge Flexibel, eine Geringere Kollision haben zur Mars Oberfläche und dem Hangar Boden bleiben diese auch weniger hängen. Beim abklemmen und aufhängen an der Zapfsäule/Ladestation wird der Schlauch das Stromkabel wieder eingezogen und hat natürlich beim nächsten nutzen wieder die Selbe Länge das sie fix ist. Danke Ich hoffe das die Idee ankommt wenn sie noch nicht eingeplant war eine Ladesäule/ Zapfsäule ins Spiel zu bringen. | 76.35 | 2024-03-29 13:31:16 | |||
Fewer sandstorms please. | 36.36 | 2024-03-29 13:10:07 | |||
When after collecting thease probes the track icon does not disappear only after when you save and reload. | 20.01 | 2024-03-29 12:37:20 | |||
There should be a way to unhitch the tralier if you are not collecting resources. While you do the exploring around the landscape. | 15.01 | 2024-03-29 12:01:30 | |||
Since i build my second room the O² bar doesn't show anything when i am in the building. | 82.50 | 2024-03-29 09:15:13 | |||
Mars Rover: Crane tool + automatic working position When changing from the driver position in the Mars Rover to the stuff operating mode (TAB key), NO automatic crane unfolds including the provision of the tool. It's ANNOYING when you change your seat position to look at the load capacity of the tipper truck, for example, EVERY TIME the crane extends. Either you stop it COMPLETELY, that is, IF then the player MUST click on a SYBMOL for his desired crane tool AND ONLY THEN does the crane control move to its working position exactly as it currently happens automatically every time AND OR You integrate an automatic button on the crane control display where you can/can switch the automatic function on and off. BUT something is now DIFFERENT than it currently is because the automatic system ALWAYS takes the last tool used that the crane boom had previously used. After loading a save game, the crane boom stays at the tool output BUT the automatic system only extends until then. NOW the player FIRST has to choose his desired work tool. After that, as long as you are in the game. The automatic option ALWAYS takes the last selected tool when extending. Because I travel a lot with the rover and then use it to build buildings. It really annoys me that the claw is used every time you switch to the crane control position (TAB key). Likewise, when I'm loading the rubble trough, it annoys me that the crane extends LOS every time because I want to see how much is already loaded in the trough while I'm driving. That's why I really hope that you either have the option of automatic. Or when you change the seat position (TAB key) nothing happens at all as long as you either click on a symbol of the desired work tool or the automatic system is switched on. Tool can be replaced due to defects (drill breakage etc.) Furthermore, I really hope that the Rover tools such as drills and welding torches will have to be replaced later. That would be cool and also realistic that a drill can break, for example. And you just HAVE to replace it, the advantage is that the opening of the doors for the tool issue/provision can already be used for the oxygen and battery expansion. Water bottles + oxygen bottles in the Rover flap internally. In the rover, the water and oxygen bottle holder can be interacted with, just like it works for the oxygen/battery pack extension of the rover itself. Where you CAN/MAY store oxygen and water bottles in your hand in the flap! P.S. The Mars Rover should travel at least 50 km/h with a full battery extension. However, in comparison, I don't like the speed of a Mars Rover any more than I like that of the Mars Truck. Both vehicles are far too slow compared to an ATV quad. The motorcycle would actually be OK, but I won't go into its handling now, which was already mentioned in one of your last videos. Thanks | 30.00 | 2024-03-29 08:54:13 | |||
+ | 0 | 2024-03-29 02:38:15 | |||
Cabbage will not grow past 50% yet says fully grown | 23.99 | 2024-03-28 23:23:46 |