Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
left jackhamme mk2 on workbench to repair, came back after loading fromm save, and its stuck in work bench | ![]() | 59.31 | 2024-04-01 15:33:26 | ||
Add a oxygen connector inside the hangar so I can connect the heavy rover to the oxygen supply inside the hangar instead what I now have with a random oxygen tube coming out of the front of the hangar. | ![]() | 91.00 | 2024-04-01 15:11:15 | ||
Not able to move items from the hand tools to an opened inventory is so annoying. Now I need to exit out of the inventory to open the character inventory to move item from the hand tools to the normal inventory and then open the first inventory to perform the thing I wanted in the first place.... | ![]() | 0 | 2024-04-01 14:49:58 | ||
Please make the waypoints to meteorites, probes and weak signals different colors so I don't have to disable the other waypoints when searching a particular waypoint | ![]() | 118.61 | 2024-04-01 14:33:39 | ||
Not able to open the [tab] menu while in a vehicle is very annoying! | ![]() | 91.26 | 2024-04-01 14:30:41 | ||
The framerate in general is very good, it only when loading a new area that it lags incredible. | ![]() | 90.80 | 2024-04-01 14:09:16 | ||
When loading a new area it lags to like 5-10 fps for around 10 seconds. This is with a 3080 and 5800x3D, this shouldn't cause this much lag. | ![]() | 91.80 | 2024-04-01 14:06:07 | ||
hows about building a life support rig this was one of my idea's for habitats on other planets also a decontamination airlock as the harmful outside could contaminate the insides of the habitat | ![]() | 30.01 | 2024-04-01 11:51:35 | ||
1 thing I found out that the water pump attaching to it direct allows the water to go directly to where it's supposed to go in concept the game works correctly but you do need the lower the amound of dabirs i.e. boulder on the surface as the memory spike went from 25% to where bolder are gathered to nearly 97% of memory use | ![]() | 30.01 | 2024-04-01 11:41:39 | ||
Need a side ramp or stairs on to the crusher in the example in picture. | ![]() | 29.99 | 2024-04-01 10:21:02 | ||
Sometimes the user interfaces of the devices (like the Fertilizer machine) get bugged. It show the inventory on the UI without opening the machine but this prevent opening the actual inventory and thus can't use the machine. | ![]() | 29.83 | 2024-04-01 07:47:26 | ||
YOU VERY CLARLY DONT WANT ME FUCKING PLAYING THIS I AM DONE THERE IS NO FUCKING EXIT TO ALPHA BASE | ![]() | 29.98 | 2024-04-01 07:20:41 | ||
Miners: I had previously reported problems with flickering/flashing and no charging. I was of the opinion that it would be due to the inclined position of the slope in which the miner's loading area is located. But that doesn't seem to be the problem because I now realized that it could probably be because I had 2 miners built next to each other. The loading areas in the loading arm must have been too close together. That seems to have led to the flickering/flashing and all that, which meant that it wasn't loading at times, so although the animation of the loading arm was running, no rubble animation was playing and nothing was being loaded. In any case, what I noticed now was after I demolished one of the two because all the resources in the place had been mined. In the second case, where everything described also happened, nothing of what was described occurred except for the display in the Mars Rover not flickering/flashing as before and also not in the external camera view. What I had observed before. At the location of the miner(s). In short, IN ORDER that this CANNOT happen again, you should insert a BUILD collision query that the loading areas of two miners CANNOT BE BUILT in the SAME AREA, THAT SHOULD FIX THE PROBLEM PERMANENTLY. I hope it is useful and understandable that two or more miners should NOT meet loading areas in the loading arm area. | ![]() | 43.37 | 2024-03-31 22:25:02 | ||
An electricity outlet on lamp posts would be nice to daisy chain lamp posts | ![]() | 239.21 | 2024-03-31 21:13:36 | ||
I can't unlock technology. I have the point but when I hold the button nothing happen. I can't play anymore because i can't unlock thing | ![]() | 0 | 2024-03-31 20:08:33 | ||
When starting to use the rovers crane, the crane load automatically the grapper. This is quite annoying, if you want to use drill instead of grapper. It would be better to let the player choose what the crane will load. | ![]() | 59.71 | 2024-03-31 19:52:06 | ||
Inventories has no sorting ability. That would be a great tool to manage inventories. | ![]() | 29.98 | 2024-03-31 19:16:19 | ||
Meteor or Resource below ground | ![]() | 59.86 | 2024-03-31 19:02:53 | ||
I am at the supply drop signal area. The map show that the container is there but actually nothing is there! | ![]() | 0 | 2024-03-31 16:56:31 | ||
Character inventory menu (stock): Please add another item to the left half of the character inventory menu (inventory selection name on the wrist tray) that shows what the player is currently carrying in his hands. Because it would be much better IF you redesign and expand the menu so that you can see what the character is currently carrying in his hand(s) or you can just give it to him in the menu. Of course, WHAT you are CARRYING in your HANDS must also be displayed in the HUD. This also makes it easy to get around. THAT QUICK ASSIGNMENT number 6 (button 6) IS REPLACED EVERY TIME. What's extremely annoying is the constant need to change JUST because you've picked up something else or want to put it down but you CAN'T because you can ONLY do it using the QUICK DIAL ASSIGNMENT. I really hope that this will be revised so that none of the QUICK CHOICE ASSIGNMENTS WILL BE CHANGED. Unless you change it yourself, BUT NO MORE BECAUSE YOU HAVE OCCUPY ALL THE SPACES AND ARE PICKING SOMETHING INTO YOUR HANDS!!! Thanks | ![]() | 54.95 | 2024-03-31 15:58:51 |