Emotion | Description | Screenshot | Fps | Created At | |
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Version 0.135.3. Survival mode. The cave rock does not break with explosives, and a level 3 jackhammer does not break the rock. | ![]() | 27.50 | 2023-09-26 09:38:02 | ||
I'm playing version 0.135.3 in Survival mode. In a cave, I used explosives to break the rocks, and the explosion launched me through the cave, leaving my character on top of the cave's mountain. However, there's a bug where the game thinks I'm still inside the cave or structure, and the outside is in daylight, but everything is dark as if it were nighttime, even though it's actually daytime. | ![]() | 27.50 | 2023-09-26 09:33:33 | ||
There should be a sandbox mode where people can get in and not have to hunt an entire map for electronics, or have the ability to actually print the circuit boards not just repair them. being forced to run the entire map to find supplies isn't my idea of real mars survival nor is it casual. same for tech. (blueprints). maybe they can be purchaseable somehow. but being forced to be in the rover for long distances is a bit much. to hunt for minerals for refining, sure. but not for other things. take on mars did this very well. but also was a bit much for having to move the refining operation every few cycles. and as it got further and further out became more and more obnoxious albiet realistic. might also like a way to have an ecu option in/on a hab module, to control the amount of electricity preferred by building, not by a separate ecu. and itd be nice to be able to mount ecu/battery devices as well as tanks for the building, to the actual module building. everything is needing its separate area and space and while that isnt a problem, a single stationary unit would need to be used multiple times but there aren't enough outputs on things like the battery back up. I feel as if there is too much restriction and limitations of customization of power distribution. but maybe i have a misunderstanding of the systems anyway. But the game as it is is quite easy. And there should defintely be an ability to have an output socket on habs and modules. And the hangar should be able to be built twice, for different uses. one can be for vehicles, and the other for internal tank storages. makes no sense you cant have hab's with internal resource storing capabilities. just some thoughts feel free to reach out about your thoughts on my thoughts! JPHammond#6141 Discord | ![]() | 51.25 | 2023-09-25 21:53:27 | ||
Maybe there should be a way to have things like lights automatically go off and conserve energy once daylight is active/detected???? idk seems pretty simple but missed unless im missing something??? | ![]() | 43.37 | 2023-09-25 20:44:40 | ||
Починил малую монтажную плату. Вставил её в старый квадроцикл. Поставил на зарядку на день. Зарядился на 15%. Достал из него плату - она снова сломана. Повторил процедуру - так же ситуация. | ![]() | 0 | 2023-09-25 19:44:01 | ||
в обучении квест Сьесть пакет с едой не выполняется. голод уталился а пакетов остается 4 и задание не сбрасывается | ![]() | 29.96 | 2023-09-25 19:18:46 | ||
Пропадают некоторые звуки после метеоритного дождя. | ![]() | 46.63 | 2023-09-25 19:00:33 | ||
Just happened... drove a motocross into the hangar, turned around to pick up a cable to laod and the bike was gone. No trace of it... | ![]() | 59.89 | 2023-09-25 17:33:43 | ||
This would be cool to add: masts to hang wires and hoses or trenches to do the same. Overpass bridges for vehicles to croos large base structures... | ![]() | 60.01 | 2023-09-25 17:30:55 | ||
"Rock doesn't break. I entered the cave and observed that the rocks inside cannot be broken. I have used explosives and a level 3 jackhammer. Nothing, nothing inside the cave can be broken. My advice is to inspect the caves and address the issues. Thank you." | ![]() | 32.99 | 2023-09-25 16:45:23 | ||
The following should be able to be built in the Greenhouse: Botany bench, Refrigerator, Food Processing unit & Storage. | ![]() | 20.93 | 2023-09-25 12:29:15 | ||
Universal wall panel bug: I'm trying to repair the hallway, I've printed 10 universal wall panels, and it seems there's a bug. Every time I select one, it disappears, and I can't see any repair happening in the hallway. | ![]() | 41.24 | 2023-09-25 12:13:21 | ||
hoi als ik rij stottert me beeld heel erg nu erg vervelend spelen wat kan het zijn ? | ![]() | 3.00 | 2023-09-25 11:04:04 | ||
при подборе предметов зависает и нельзя использовать ничего включая клавишу esc | ![]() | 30.03 | 2023-09-25 10:11:12 | ||
Hi i have mined many aluminum, and i have iron in my inventory ? | ![]() | 30.01 | 2023-09-25 08:57:33 | ||
Drill Attachment makes drill sound affect when soon as the crane equips it or if its already equipped when switching from driver seat. | ![]() | 30.01 | 2023-09-25 01:10:50 | ||
H2O & Water Bottles are lost in the main base | ![]() | 60.06 | 2023-09-24 23:35:00 | ||
when you build a rocket and you pick it up by accident before completion when you drop it back down all components are gone. So at that point you have to throw it away an start over with a new kit | ![]() | 59.99 | 2023-09-24 22:47:35 | ||
0.137.1. Bug hangar=garaje. My game is the survival campaign. When you leave a vehicle inside the garage and connected to charge the battery, it's fine. But when you leave the base and go quite far away, then return to the base and enter the garage, the cable is on the ground and not connected to the vehicle; it disconnects and drops the cable when you leave the base. This happens with any vehicle as well, but there is another bug. When you connect 2 vehicles to charge, it only lets you increase the energy of one vehicle by more than 30, the other connected vehicle does not allow the energy to go higher, it's limited to 6 energy and no more than 6. I'll show the problem in the video, discord. | ![]() | 55.00 | 2023-09-24 21:09:07 | ||
Can not seem to open the door on the Hangar? | ![]() | 82.49 | 2023-09-24 20:52:18 |