| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| Uranium centrifuge is not producing rods. I load it, it appears to work but no rods. I'm going to scrap it and rebuild it to see if it corrects. | 60.06 | 2026-02-24 16:44:58 | |||
| soldering does not work anymore | 59.93 | 2026-02-24 16:33:46 | |||
| so I'm on Soul 101 and I decided to finally repair a circuit board because I didn't want to make any but the tools will not work. even though when you highlight the broken part it tells you what tool to use. I grab the tool IE either soldering or hot air, iron, and while nothing happens, also just a nice little side note the QR code that's on the back of these boards unfortunately. Go to Pyramid Labs that represents a biotech company that makes pharmaceuticals you guys might want to change the information about that unless you guys are secretly, you know, EU Drug Company pretending to be a gaming company, or vice versa I just thought that was kind of funny not sure if many have scanned it but I sure do or did | 71.93 | 2026-02-24 16:30:45 | |||
| The interaction between the HQ and the various workbenches gets me all riled up. Let me elaborate: In my book, the Workshop should be superseded by dedicated buildings for the various functions that fit in the Workshop building: - Food Production, Processing and Storage: We have the Greenhouse and Mess Hall for that. - Sleeping: We have bunk Capsules for that. - Water Supply: The Bathroom Capsule can serve for that, and the Greenhouse also has a dedicated place for a sink. - Miscellaneous Storage: The Lobby has a spot that can only be used for a Refrigerator or Storage Cabinet, and the shelve racks are not much use for anything either except for placing additional Storage Boxes. - Battery Rack and Scrubber: I love to put them in the Lobby, too. Battery so that I can pick up a fresh battery before leaving the base, and the Scrubber to refill CO2 containers after cleaing solar panels. So, what's the HQ good for?- 3D printer: Yeah, we can plonk one in there; seems reasonable enough.- The wardrobe? That one feels more home into the Lobby, but clashes with the Battery Rack & Scrubber that I prefer to have there. So HQ is an alternative, and it doesn't eat much space; so it's fine there.- This leaves us with the Workbenches, of which there are 6 in total: The workbench proper; the tech workbenches for Botany, Electricity, Materials and Mechanics; and the new Chemistry workbench.BUT: the HQ has only space for 4 workbenches. The lower floor doesn't accept workbenches at all (and I wouldn't want them there anyway; that space should be reserved for stuff that's accessed more frequently), and on the upper floor we can't place 2 workbenches directly side by side, so of the 8 slots only 4 are usable for workbenches. Now it would be acceptable to have only the "classic" 4 tech workbenches on the upper floor, and the Chemistry workbench on the lower floor, since it might see more use, if only to produce table salt every now and then. But as we've seen, the lower floor won't accept the Chemistry workbench. Nor any of the others, for that matter. (While I'm at it: Another gripe I have with the workbenches and the HQ is that two of the workbenches have such a high back panel that they are visually too high for the HQ's upper level, and - at least if you don't pay too much attention into which slots you put them exactly - will poke not only into the ceiling, but even through and outside.) So we can't put the workbenches all into the HQ. But where else would we put them, especially if we want them all in one place? The only building that can house all of them (and at the same time doesn't seem to be entirely inappropriate) is the Workshop. But the workshop can house more than the 6 workbenches. Specifically, it can also house the other items I'd consider for the HQ. So what on Mars would I need the HQ for, if I need a Workshop anyway? Okay, so enough for ranting; what do I want? Ideally, I'd want the layout of the Workbenches to be changed, so that the top floor of the workshop can house all 6 of them (without them poking out of the roof, thank you very much); that doesn't necessarily mean that any one of them would have to fit next to any other of them; I'd be ok with 2 of them (e.g. the Workbench proper as well as the new Chemistry workbench) each fitting directly next to any of the other workbenches on either side; that'll solve the issue.Alternatively, I'd want to see any of the Workbenches to also fit on the lower HQ floor - or at least 2 of them (preferably the Workbench proper as well as the Chemistry workbench). | 59.93 | 2026-02-24 16:11:06 | |||
| Why do we need a bloomin' Big Rock Crusher to print Universal Wall Panels? At least those for corridors don't seem to be that much larger than some other items, like, say, inventory boxes. | 29.99 | 2026-02-24 15:28:17 | |||
| I have to say one thing. I've noticed, once I have built my meteorite defence missile array there's no more meteorites not a single one in the sky. but what I do get is lightning as you call thunderstorms, which aren't really thunderstorms it's just a light show of lightning strikes but no, meteor showers | 71.93 | 2026-02-24 15:22:28 | |||
| I think there's a bug within the uranium centerfish whenever I put uranium ore and start it all up come back a few days later and there's nothing there, it consumed the ore but has not given me any rods | 71.93 | 2026-02-24 15:19:27 | |||
| Inventory box place on floor of workshop Disappears when loading a save | 59.88 | 2026-02-24 14:39:28 | |||
| Built a pair of workshops raised a few units off the ground. Upon loading back in, one of my workshops seems to have duplicated itself, except the duplication is on ground level and blocking access to the original workshop because the airlock irises don't line up. I was able to destroy the duplicate workshop via the grinder and regain access to my original workshop - it returned the required build materials to me, despite being a duplicate. | 59.97 | 2026-02-24 12:21:59 | |||
| I used an explosive to blow up a rock. It worked, the stone was blown to ore pieces. I try to mine the ore by using the jack hammer tier 2, but it doesnt show the durability of the ore piece and I cant destroy it no matter how long I use jack hammer on it. But Im sure Im correctly aming at the ore piece, because I can hear the jack hammer and I get chlorine from the ore. | 60.06 | 2026-02-24 10:45:32 | |||
| I have a mission that is still stuck. I cleared the debris around the Marstruck and had a battery on hand (that I'd pinched from the base, before the disaster). Because I didn't drive the quad on first, and just took the mars truck, now the mission is stuck as not completed. Please add a "dismiss this objective" option or something. | 87.33 | 2026-02-24 09:44:31 | |||
| There exist an inconsistant behavior with the machine drawers. The fertilizer drawer can remain open and the machine will still produce a bag of compost, making it spawn in the open drawer. The seed machine however will require you to close the empty drawer before it will spawn a new can of seeds inside. I believe the intent is for the fertalizer drawer, and any other drawer, to be closed before anything new can spawn within them. | 58.42 | 2026-02-24 01:02:38 | |||
| i could not use the soldering or hotair thing in the work bench | 12.00 | 2026-02-24 00:38:12 | |||
| The last decoration I am left with according to the 3D printer is "Room Decorations." I have found a stack of ten of them from a supply drop and dropped them to scan but they will not register as a scanable item. I used the drill to place a "Black Box" decoration from that stack inside one of my buildings and it also would not scan. I dropped a single (not the whole stack) decoration and yet still could not san it. I believe there to be a bug somewhere in this process. | 60.07 | 2026-02-23 23:39:09 | |||
| Bugged Supply Drop spawned at coords 5054, -1651 I have located a supply drop that appears to be bugged, even after reloading from a save about 2km out. The container inside is empty and the side and end panels do not take damage from the salvage tool. Only the bottom would take damage and scrap to parts On another note, it would be helpful if there were a button in this feedback interface to insert our current coordate positon because when I pressed Esc to go back and commit it to memory, all of the message I had typed up was erased and I had to start again. | 0 | 2026-02-23 22:59:07 | |||
| supply drop is on the air | 14.40 | 2026-02-23 20:01:42 | |||
| I found the original base which "exploded" during tutorial missions. I decided to re-settle it. I managed do scrap broken kilo reactor as well as destroyed truck. Then I rebuild a part ob base but had to save the game and leave. After loadI wanted to continue but cannot - the reactor had re-spawned and is killing me. But overally the game is pretty good - I like it. :-) | 0 | 2026-02-23 19:49:32 | |||
| Urainium rods disappearing from centifuge. | 60.06 | 2026-02-23 18:32:43 | |||
| Hi, so I unlocked the soldiering table workbench and the repairing of a circuit doesn't work. I've tried the tutorials, I've looked up online and the workbench simply is not working. | 59.97 | 2026-02-23 17:56:43 | |||
| When combining crops of the same type [Pumkin] and bonus [growth and speed] crop was reset to zero bonus, thus having to start from beginning! | 120.14 | 2026-02-23 17:56:12 |