Emotion | Description | Screenshot | Fps | Created At | |
---|---|---|---|---|---|
NOW, THATS A SAND STORM. :) | 36.00 | 2024-01-18 04:15:09 | |||
Supply drop came at the same time as a sand storm, however, the supply drop appears to have continued right on through the map. | 20.00 | 2024-01-18 04:09:47 | |||
After exiting work bench and applying repaired tools in inventory movement/other like blueprints etc unknown fix.pressing escape doesnt work as well so progression lost | 88.62 | 2024-01-18 03:40:37 | |||
playing on test branch. going through sandstorm quest/event and storm has lasted for 35 real life minutes already and its still going.... | 54.29 | 2024-01-18 02:01:32 | |||
fucking love this game, great job. | 47.95 | 2024-01-18 00:47:26 | |||
Back to this game after a while away. some nice new upgrades like battery recharge case and the sink unit. Still too many times i arrive at bases with things stuck underground though, so I have to reload - which takes ages. I'd like to see the radars highlighting the local area permanently so you can better plan out your route. Until that happens, I could do with a few more colours to mark any large bases I have built to help me navigate the map better. Three is not quite enough. I have North Base, South Base, East Base and West Base plus Main Base so five or six would be ideal. I'd like to think that when we explore Mars, we'd have a better idea of how to map out the planet! Good job though - game is still fun and addictive! | 26.65 | 2024-01-18 00:44:58 | |||
i cant see | 60.12 | 2024-01-18 00:28:02 | |||
stuck when trying to push tanks out of the way | 102.21 | 2024-01-18 00:08:16 | |||
sky is trouble , in the beginning there were clear skys, nowadays i only see gray fog, can there be done somehting about it? | 48.00 | 2024-01-17 23:53:12 | |||
the technology tree needs a much better way to tell if a tech is unlocked. put the rectangles in a very different color, or a red/yellow/green border maybe. | 59.92 | 2024-01-17 23:41:54 | |||
If you stop mid-repair of circuit board (after you removed component), component respawns and this time it can't be removed with hot-air tool. | 71.93 | 2024-01-17 21:11:18 | |||
Inside the base, ceil lights switch on as the player approaches and switch off when passed by, supposedly using proximity sensors to detect presence of humans. After meeting the doctor I've noticed that lights switch off as I go away from her, leaving her in darkness. Please consider the player to be not the only person served by the automation systems. | 60.06 | 2024-01-17 20:52:47 | |||
Tooltips for the buttons on the radar screen would be appreciated. | 0 | 2024-01-17 20:36:35 | |||
In the heavy rover, switching to the crane panel automatically deploys the crane with the default head, which leads to wasted time if I want to start with a different head. | 60.06 | 2024-01-17 20:26:01 | |||
I went through tutorials from the main menu, now I'm starting a new game and it asks me to go through the tutorials again :C What about tracking the aforementioned, or providing an option to skip the round 2? Also, making new lines in the feedback form turns out to be harder than it should be. | 60.06 | 2024-01-17 20:19:17 | |||
Every game I start now my buildings don't function, very frustrating. I also reinstalled the game and deleted all the folders for it. The scrubber is functioning and the other workshop items are not even included in the overview of the meter cupboard. Lights don't work either. He says he needs around 25 power, I have supplied 40 and it still does not work. | 60.00 | 2024-01-17 20:10:58 | |||
Farming tutorial, if you move aiming point across multiple incubator slots after pressing "fire" on the seed planter, you can plant multiple slots with a single shot, or at least it looks so. | 60.06 | 2024-01-17 19:50:24 | |||
Mining tutorial says "Press Printer Container", while the button is actually labelled "Inventory". | 59.99 | 2024-01-17 19:30:59 | |||
Power management tutorial, I'd prefer to set ECU outputs not only in percents, but also in kilowatts, to skip excessive calculations. Also, the tutorial message keeps partially obscuring the feedback form.. | 60.06 | 2024-01-17 19:21:54 | |||
Heavy Rover tutorial, rear camera view is blocked presumably by the crane, which makes the rear camera effectively useless. Feedback text input area is partially obscured by the panel that descibes the controls ("Press V to change the camera view.."). | 59.69 | 2024-01-17 19:09:57 |