Emotion | Description | Screenshot | Fps | Created At | |
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Hey there, I was assembling a rocket kit but 2 parts of it just glitched through the ground never to be seen again. | ![]() | 29.99 | 2024-03-15 20:43:56 | ||
Hey there, I discovered that the refrigerator inventory on german settings has got a label/name in a different language. | ![]() | 60.06 | 2024-03-15 19:57:12 | ||
Hey there, It would really help if I could use the map while driving my rover. thanks | ![]() | 0 | 2024-03-15 19:07:31 | ||
No status message when welding (from the rover) stops as to what resources are needed to continue. | ![]() | 59.93 | 2024-03-15 17:50:52 | ||
the trash can in the HQ hub module is really annoying, i struggle to put anything in the thing without it bouncing to one side, please fix the item deletion hitbox to make it easier. | ![]() | 60.06 | 2024-03-15 15:52:17 | ||
Map markers The possibility of creating a marking group. For which you can create the name of the group yourself and the color that this marker group should have. Once you have set several markers for your wells, additional outposts, miners (mines) and so on. Then you can create a group for easy and simple finding again and move the desired map markers there into the groups. This makes it much easier to find certain places again depending on what you want to find or have them hidden. This also makes it easier to display markers that mark exactly the same thing as miners (mines) who all mine exactly the same thing, oxygen production sites, etc. WITHOUT having to first click through all the markers that you want to have displayed or would rather have it hidden. Because all of them at once is misleading and it's just as annoying to have to click on all the marking points every time to show or hide them. Thanks Map Marker Die Möglichkeit sich eine Markierung Gruppe anzulegen. Für die man SICH SELBST den Namen der Gruppierung sowie die Farbe die diese Marker Gruppe haben soll erstellen kann. Wenn man nun mehrere Marker sich gesetzt hat für seine Brunnen, weitere Außenposten, Bergarbeiter (Minen) und so weiter. Dann kann man sich der leichten und einfachen wieder Auffindung eine Gruppe Anlegen und die gewünschten Map Marker dort in die Gruppen verschieben. Das ist erheblich leichter bestimmte Orte je nach dem welsche man auffinden möchte wieder zu finden sich anzeigen zu lassen oder ausgeblendet haben möchte. Ebenfalls ist es leichter sich dadurch Marker die genau das Selbe Markieren wie Bergarbeiter (Minen) die alle genau das selbe fördern, Förderstellen für Sauerstoff, usw. sich anzeigen zu lassen OHNE sich erst mal durch sämtlich Markierungen Klicken ZU MÜSSEN welsche man gerade angezeigt haben möchte oder lieber ausgeblendet haben will. Denn alle auf einmal ist irreführend und eben so ist es nervig sich jedes mal alle Makierungs Punkte Anzuklicken um sie ein oder ausgeblendet zu haben. Danke | ![]() | 48.98 | 2024-03-15 12:35:25 | ||
Hello. It would be great if you can sort your inventory/crate with a button. Can you please add this option? | ![]() | 50.21 | 2024-03-15 08:56:21 | ||
jetpack bug | ![]() | 74.58 | 2024-03-15 03:35:58 | ||
When driving the Marstruck, I have to change to third person otherwise I can't see very well. After driving about 300 or so meters I get flashes of different perspectives of the truck. Top, side, back, etc. After a few random views, it goes back to third person from behind the truck as it should be. It kills my framerate when it does this and I can count on it to happen every time I use the truck. | ![]() | 91.85 | 2024-03-15 02:55:24 | ||
Hey Devs great job so far, I am really enjoying the game. However, on thee tech side do get some patches of low FPS and I am sure befcuse you have not hit the polish phase yet. I do hop you guys keep up the great work on this game. I do hope you don't mind a suggestion about trailers for the Mars. I think it would be cool to have a flatbad to transport an ATV and or more storage . Thats just me. | ![]() | 60.06 | 2024-03-15 02:33:39 | ||
Would you please slow down the storms a bit in standard mode? These back to back sandstorms are frustrating. This is the third time this week I have barely cleaned all the panels when I get warned about another one. Not much time to go do anything else. Thankfully now I have turbines and battery packs but starting out the back to back ones darn near made me quit. | ![]() | 85.35 | 2024-03-15 02:08:00 | ||
Provide button to "sort" inventory, especially in vehicles/containers bc they hold more.... | ![]() | 59.91 | 2024-03-15 00:52:01 | ||
the sound from the meteor defence rockets is EXCESSIVELY LOUD, it freaks my dogs out, and is doing damage to the speakers on my display no doubt. | ![]() | 59.95 | 2024-03-14 20:16:21 | ||
Abandoned building structures and spawn points for seeds, materials/resources If sooner or later the abandoned building structures are destroyed by the power cutter to extract material. These, including the spawn points for materials, circuit boards, etc., will NOT be permanently deleted. As soon as you pass these places again later, sections of buildings will be there again. Since it is the case in many places, there are either solar panels there again or lock sections, corridors, capsules. Isn't it worth specifying either the coordinates or which types of spawn points or buildings are affected because it affects all types of abandoned building structures and in all locations. It's somehow illogical why completely destroyed buildings and the Spwan points that appear just stay there. For example, if you destroy an abandoned main building to gain resources, the Spwan points for random resources or ladder boards REMAIN. This is an extreme BUG and should NOT be this way. If something is gone, it should stay gone permanently. Please revise again. The building sections, no matter what type, CANNOT appear again and just as it CANNOT happen that the Spwan points CANNOT be deleted. In the places where buildings once stood but which the player destroyed with his power cutter. | ![]() | 32.09 | 2024-03-14 13:16:20 | ||
В большом куполе не строится компостер! | ![]() | 44.33 | 2024-03-14 13:04:17 | ||
be nice if circuit boards stacked, or the boxes held a decent amount, keep having to cut my exploration trips short to make boxes. | ![]() | 59.96 | 2024-03-14 11:33:43 | ||
Suit change. When I switched from the black spacesuit model with 1 battery space to the heavy spacesuit with battery plug-in in the spacesuit cupboard, I noticed. The space suit battery I used only had 50 charge left. and 2 charged suit batteries were in my inventory. When changing the suit, change from the spacesuit model with 1 battery to the heavy spacesuit. He actually should have used the 50% battery. But the battery that was in the suit was now 100% charged and so were the two batteries in the inventory, which is okay. But the battery in the space suit should not now have 50% charge. So I am now assuming that the space suit type is changed in the cabinet but not the battery itself. If this is not wanted, the suit batteries should also be freshly charged in the inventory or in the suit. Then it's a bug. I was just confused that the charge in the suit was now from 50% to 100% when changing the suit. Of course it wouldn't mean that the batteries are fully charged. Those in suits were at the closet when they were changing their suits. Because that can't be what you want, can it? | ![]() | 40.30 | 2024-03-14 09:43:23 | ||
Mars Rover: If you swivel the seat in the Mars Rover to the crane position, the crane automatically selects a tool. You can turn it off completely because of me. So that as many people as possible are happy, I would simply offer a selectable option on the crane control screen: Automatically: Exactly how things are going now. Manually The crane boom folds out as usual, HOWEVER, it remains in the waiting position before the work tool is selected. The player MUST select his own working device on the screen. Only then does the animation run as it currently is until the end, i.e. the crane control selects the desired tool and moves to the end waiting position. The animation as it currently is is simply stopped at the point where the crane selects the tool. After the player selects which tool he wants to take, the crane controller takes the selected tool and the animation continues until it is in the waiting position. How come? Because it's EXTREMELY NERFT IF YOU select the crane control display beforehand. SO BEFORE you sit in the driver's chair and swing to the crane control you have exactly what you want - the crane has the tool you want to use - you forget to select it beforehand. You ALWAYS have to WAIT until the crane has chosen its strange claw. This upsets ME Tirich BECAUSE I use the Mars Rover to build my buildings. However, this shortcoming annoys me because I can NOT switch to manual selection of the tool. Therefore my request, please please either you generally do it so that the crane control when swiveling the driver's seat so that the selection of the work tool ALWAYS MUST take place MANUALLY or you are given the opportunity to choose automatic or manual. | ![]() | 75.00 | 2024-03-14 08:56:32 | ||
Spectral detector: A switch on the spectral detector whether it should scan for WATER OR rock materials. In the Mars Rover you should also see the radar display at the top of the camera screen where you can see the message text. This should also appear if you switch it on in the rover using Q (standard key). Of course, in the Mars Rover there should also be an option whether you want to look for WATER or rock material. | ![]() | 60.89 | 2024-03-14 08:40:12 | ||
the rocks are still falling through the planet | ![]() | 29.98 | 2024-03-14 04:06:03 |