Emotion | Description | Screenshot | Fps | Created At | |
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Why would we need power to have a storge locker?I keep my tools for cleaning the solar panels in them, and if they are clogged I got non power for the lockers, and then I can't clean them. | ![]() | 59.89 | 2025-01-19 17:01:19 | ||
Forschungstische: selbst wenn man einen Strang bis zum Forschungstisch freigeschaltet hat, kann man den Forschungstisch erst erforschen, wenn mindestens 2 Stränge bis dorthin freigeschaltet wurden. Man wird ja eigentlich darauf hingewiesen, dass man sich gut überlegen soll, welchen Weg man wählt- wenn man aber doch sowieso alles erforschen muss, um bis zum Forschungstisch zu geklangen, dann ist das doch Quatsch. | ![]() | 139.93 | 2025-01-19 16:04:24 | ||
el ensamblado de los coetes se demora demaciado lo mejor seria que tuviera su propia mesa para ensamblar el kit de coetes que pueda ensamblar barios y que tenga un inventario como la impresoras pero mas grande para poner varios al mismo tiempo. gracias | ![]() | 60.00 | 2025-01-19 14:58:21 | ||
everytime I see the black head, I know, that I will die, as soon, as I open the door. This is an annoying bug. It is said, that helmet is sealed, but when I open the door, I can't breath and preassure is low - I die. Workaround is to save and quit. When I start and load the game, everything is fine. | ![]() | 60.06 | 2025-01-19 14:18:29 | ||
I play games because I like to build. While I have enjoyed Occupy Mars The Game considerably, there are many aspects I find frustrating while trying to build. For example, when trying to place buildings, it would be extremely helpful to understand why the building is "red" and will not build. A simple text onto the screen informing the player as to why the item will not build would be extremely helpful. Such as: "Collision with another object" (and possibly highlight the conflicting object), or "uneven terrain", or "no resources" (like with wells or miners), etc, etc. Advising the player as to what the issue is can lessen the frustration. Additionally, when on uneven terrain (slopes and such) there should be a practical "override" in the build mechanics to allow for terrain issues. For example, when building a well, the well itself might be green, as will be the Sabatier Reactors but then when trying to place a O2 or CH4 tank, they will be red. This means you have to tear down everything, and then rebuild. As the Sebatier Reactor is useless without one of the tanks, then if the Reactor will build (green) then the tank should also build, regardless of terrain. This is also true of expandable items like batteries, pumps, and transformers. Or build in a mechanism where the terrain "auto-adjusts" for the expansion, or a means for the players to alter terrain (digging, just like drilling rocks) so the additional expansions can take place successfully. Thank you for your time and consideration. | ![]() | 49.91 | 2025-01-18 19:12:34 | ||
It would be very practical to have a late-game "fast-build", "fast-grind" mechanism (possibly an options setting); for example, when building the launch pad, it take a long time to build. Then, if there is an issue, and it needs to be moved, it takes more time to grind it down, and then time to rebuild again. If there is the instance where you are building and realise it's been placed incorrectly, grinding it down when it's partially built takes absurdly long for it to "unbuild", usually a single or pair of items at a time. I play games to build; so things like this (long build and grind times with no "instant" option) is a huge frustration, and are directly adverse to my enjoyment of the game. "Realism" is fine, if that's the attempt here, but there is also making the game "enjoyable to play", so for late-game playing, I am happy to sacrifice "realistic build times" for being able to build very quickly/instantly. Late-game is not about resources-gathering anymore, so having such long build/grind times stands in the way of creativity. Thank you for your time and consideration. | ![]() | 33.36 | 2025-01-18 18:49:01 | ||
Bug while looting ores. Endless ores spawning from rocks sometimes while using drill. Greetings | ![]() | 60.06 | 2025-01-18 17:59:07 | ||
beim abwär einstellung kommt man nicht raus . man bleibt hängen | ![]() | 59.94 | 2025-01-18 11:45:21 | ||
So all in all, I am nearing the end of the tech tree advancement, and I am now about 2 technologies away from unlocking the launch pad to take the rocket back to Earth. Overall I am very very happy with this game and its development. However I cant figure out how to access the DLC such as the E-comic and the e-book and the wallpapers that I got with the deluxe edition. Can someone get back to me via e-mail and let me know. All and all though, regarding the bugs, I have noticed a few more minor glitches in the game the longer I play it. It seems that more and more things "bug out" the bigger the base gets and the further along you get in the tech tree. Thanks for all your hard work and I can't wait for co op. | ![]() | 60.06 | 2025-01-18 08:06:53 | ||
Hotair tool and soldering tool are not showing up when I'm trying to repair circuit boards. | ![]() | 60.06 | 2025-01-18 04:48:01 | ||
PROBLEM Z USTAWIANIEM BUDYNKOW NIE MOZNA POSTAWIC CHOC NIC NIE PRZESZKADZA | ![]() | 12.00 | 2025-01-18 00:18:43 | ||
Sometimes there are no tools to fix circuits | ![]() | 30.00 | 2025-01-17 21:39:41 | ||
le jeux sauvegarde seul en permanence | ![]() | 59.87 | 2025-01-17 20:15:50 | ||
My power grid has been all over the place. Most of the time lately power is not flowing to the locations that it is supposed to be. Each time that I exit the game and come back it changes. Again sometimes it works perfectly and other times I can't seem to power a light bulb. I do really like this game as a whole. | ![]() | 59.94 | 2025-01-17 19:44:10 | ||
This battery recognises 108 in and 89 out, but it has ceased to store power with the reading having stayed at 7.83 for over a day of game time. | ![]() | 48.01 | 2025-01-17 18:05:31 | ||
I have two ECU feeding seperately into matching battery banks. These in turn plug into two connected workshops which are part of the same base. BUT rather than both supplying for arguments sake 50% each of the base's requirements, it is as if the other power feed in system is ignored and pretends that it doesn't exist. | ![]() | 47.80 | 2025-01-17 17:57:44 | ||
So I am finally FORCED to stop playing because of a broken mechanic. Most of my medium solar panels and large wind terbines decided to stop producing power; they are clean and in good repair as is the ECU and the Battery rack. So I took away some of the new terbines to see if that was a glitch being more units than the 7 bank ECU could handle, but no luck. So I built two new solar panels and they worked but no luck with the rest. What am I supposed to tear them all down every few game days and rebuild them? | ![]() | 48.01 | 2025-01-17 17:23:06 | ||
the rover needs more torque, it gets stuck too easily going up hill. | ![]() | 30.03 | 2025-01-17 14:17:10 | ||
the latest update is very cool | ![]() | 20.00 | 2025-01-17 13:28:48 | ||
When there are supply drops I get hovering walls from the drop | ![]() | 30.00 | 2025-01-17 08:51:34 |