| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| Unable to repair circuit boards due to 'both' the air and solder irons not indicating 'green' when air and solder irons are placed on the red 'spot' making the repair function useless. | 0 | 2026-02-20 11:45:52 | |||
| This is two bugs in the same day. I mean in game day. What is going on here? Why can't I turn around? | 10.00 | 2026-02-20 11:20:55 | |||
| I tried to destroy my rover and rebuild it to get it to be able to move and it still won't move. | 11.97 | 2026-02-20 10:44:00 | |||
| Rover won't move. It's on the ground. No rocks underneath. Circuit board is fine. There's no reason why the rover shouldn't move. | 14.98 | 2026-02-20 10:38:54 | |||
| The tablet data is not consistent with the chemistry bench. For example, values such as the electrolysis of water are shown in Kelvin on the tablet, while the chemistry bench displays temperatures in Celsius. The units should match to avoid confusion and ensure accuracy. It would be much better if all related data used the same temperature scale so everything is clear, coherent, and easy to read. Aside from that, great work overall. | 59.97 | 2026-02-20 10:35:31 | |||
| Why is it so hard to find peanut seeds? I've been to over 20 abandoned bases and haven't found any. | 15.00 | 2026-02-20 10:20:23 | |||
| Hello! The circuit borad repair function of the workbench is buggy, when i flip over a broken board i see the red dots, i move the hot air tool over them but nothing happens, clicking on them does nothing, so i cant repair boards right now. | 78.78 | 2026-02-20 08:51:30 | |||
| Hello!Yesterday i put some uranium ore into two centrifuges (filled all 4 slots in both of them), started the process, saved the game, but when today i loaded the save file both centrifuges were completely empty. No ores, no finished uranium rods. | 82.89 | 2026-02-20 07:09:46 | |||
| I think i found a bug. In the chemistry area, I do not have a point indicator, not even a 0. It doesnt seem to progress, which makes me fear that my days on mars are probably limited. | 0 | 2026-02-20 03:05:02 | |||
| not sure, but the picker unpacks when we swap trailers it's a little annoying having to put it back | 71.93 | 2026-02-20 02:32:27 | |||
| Supply Drop appearing underground 9m | 60.06 | 2026-02-20 01:19:13 | |||
| everytime I load a game, my stamina is 25% down, even after I just slept and auto-saved. When I exit the game and return the next day, my stamina is down | 71.94 | 2026-02-20 01:05:08 | |||
| spruce trees growing can't pick up and then causes game to no longer interact with objkects, screens and etc. | 47.97 | 2026-02-20 00:54:09 | |||
| This could be related to my previous post about vehicles loosing power. My base seems to have lost power even though I'm supplying double what it needs and have 4x battery capacity. All of the equipement in the base acts like it has power and allows interaction. The power allocation displays in the workshop and greenhouse both say that there is plenty of power and water supplied, and the airlocks all work fine auto open/close. However, no internal lights work and all of my crops have died. | 60.00 | 2026-02-20 00:36:44 | |||
| I've had this happen with both the mars truck and the rover. While driving up a hill, the vehicle suddenly looses the ability to continue moving forward and rolls backwards. After that, no matter what you do you can't get the vehicle to move at much more than 1 speed unit. sometimes, the vehicle will only go in reverse no matter if you're pressing "w" or "s". Doing a reset of the vehicle with "r" has no affect. So at this point, I have 2 useless vehicles out in the wilds that can't get enough movement power to even climb a small dune. Both vehicles are near 100% battery and at 100% health. | 60.00 | 2026-02-20 00:26:48 | |||
| v1.0.12 - Single player Sandbox session Issue: Some of the required ingredients to print Vehicle Traction Battery are not getting consumed. 10 Pure Silicon and 20 Sulfuric Acid amounts are not deducted after printing. Other printed items that require the new alchemical products appear to consume those ingredients during the printing process as expected. | 24.16 | 2026-02-19 23:38:05 | |||
| the icons are extremely hard to discern even though their very large size. the level of the tool can not be seen because no color is used in items. the best discernable items are ore, which are colored. if you can just color all the items, they would be very quickly recognizable without training. that blue pseudo wire frame icon might have looked cool in the beginning, but is very bad in practice with this many very similar items. also, the shades are incorrect. building material is usually blue, but for some reason screws are not. | 30.74 | 2026-02-19 21:01:54 | |||
| items in your hand vanish when interacting with containers (only testet it with Marstruck container so far) | 29.98 | 2026-02-19 20:51:39 | |||
| Vehicle Traction Battery doesn't decrease material amount Pure Silicon and Sulfuric Acid - thank you :-) | 72.00 | 2026-02-19 20:31:50 | |||
| from the knowledge tree on the wrist computer, if you go read some additional info, when you get back, the place you return to is not the same place, making it quite involved trying to figure out which tech you need. no need for this, this is a quality of life upgrade for your users/players. | 0 | 2026-02-19 20:30:25 |