| Emotion | Description | Screenshot | Fps | Created At | |
|---|---|---|---|---|---|
| A kezdő kapszulából fogy a levegő, pedig nem vettem le a sisakot.Zárt ajtónál is. | 45.16 | 2026-02-21 17:12:32 | |||
| Lightning on Mars is caused by triboelectrification—the buildup of static electricity through friction—during intense dust storms and dust devils, rather than by water-based condensation as on Earth. Despite the atmosphere being nearly 96% carbon dioxide ( ), the frequent movement of dust and sand particles in the thin, dry atmosphere causes them to collide and transfer electrical charges, resulting in "mini-lightning" discharges with that said I think lightning should not just show up without the underlying sandstorm dust storm whatever not, just. Too spontaneously show up and after I finish sending this, I move my rover I am 95% certain that I am going to get another hit on my rover and then another 75% certainty that if I keep moving it I'll get hit repeatedly this is fine. pulling it away from my base. Since your lightning storms destroy my base. | 47.95 | 2026-02-21 16:49:17 | |||
| seems like your atmospheric disturbances tornadoes dust, devils lightning are all homimg Events IE wherever I go they seem to strike, or follow me that is not a natural occurrence that is like a, personal desire to remove me from this planet. Which is not natural unlike meteors we have no defence against, lightning tornadoes dust devils so if you're gonna make them that destroying, you should make considerations for structural stability, or ways that we can strength or mitigate the damage IE Lightning rods other components to make our structures stronger against tornadoes and so on but lightning is the big problem in my opinion I don't care if it strikes me down while I walk around the surface. But, it should not follow me and then strike me every time I take a move, especially in my rover soon as I start driving my rover. I get hit many many times, but I guess if that's the lightning rod bears attacked my rover, than to attack my base which I just finish rebuilding after the last lightning storm not happy | 28.77 | 2026-02-21 16:46:48 | |||
| OK your lightning that you guys have is a pain in the ass you think you would put lightning rods construction available because every time there's a lightning storm, it destroys anywhere from 10 to 30 percent of my electrical systems that is not fun. To have, to keep on trying to rebuild over and over, | 47.95 | 2026-02-21 16:43:33 | |||
| went to dump overflowing inventory into the marstruck - only to discover that all my items that were there previously had vanished. Possible cause: I was checking the truck inventory via the vehicles menu earlier, and was confused why this was empty - I assume by accessing the inventory in this way, all my items already in the truck got deleted without warning me. | 60.01 | 2026-02-21 16:12:32 | |||
| Suggestions for future development paths for Occupy Mars. (1) Terrain editing mode. New system to enable tools for modifying the terrain of Mars (excavation, leveling, elevation), including organically. (2) Underground mining. New system derived from terrain editing (excavation of holes and tunnels for underground mining, mine creation, new mining technology tree, new vehicles, new mineral resources and material processing, and expanding the potential of mining machines). (3) Verticalized bases. System that allows the construction of bases with multiple floors, expanding the vertical capacity for base construction. (4) Enhanced construction system. Enable building at various angles (15°, 30°, 45°, 60° and 75°), or even with organic positioning (allowing the player to choose how they want to build by activating or deactivating this on the tablet), not being limited to the 90° alignment as it is currently. (5) VR compatibility as an optional DLC purchase. Perhaps not for the present, but for a few years from now, native VR support could be a differentiator in the gameplay experience, and could be implemented as an optional DLC. additional cost, where the player would have to buy the part. | 60.04 | 2026-02-21 16:10:30 | |||
| Oh my God. Boys, girls. This is getting really retard earning as I reported earlier this week Type A Rockets for meteor right defence is causing me a problem where I can no longer pick anything up with my hands I have one rocket sitting on the ground. Half built. Tried to dismantle it and just throw everything out but I could not but when I try to pick it up, my hands are now glitched and I can no longer pick anything up, so now I have to reboot my game just so that I can pick things up and carry on please fix these stupid little rockets | 71.93 | 2026-02-21 16:10:28 | |||
| Something that could be improved is the jetpack flight mode, adding unlockable technologies to enhance flight, physics, and even the jetpack itself, or upgrading the heavy suit to be self-propelled (similar to Iron Man's armor), dispensing with the jetpack in the heavy suit. Currently, turning and maneuvering are a bit slow and could be optimized with technologies. Adjustments to the jetpack's physics and aesthetics to suit the suit type could also be interesting (the same jetpack item would appear with different appearances depending on the suit used), and any loss of speed and maneuverability resulting from the adjustments could be compensated with unlockable technologies for increased speed and fuel capacity. Another alternative would be for the jetpack to be used exclusively with the light suit, while the heavy suit could be upgraded to be a self-propelled and highly maneuverable suit, using the same oxygen+methane fuel as the common jetpack. SUGGESTED TECHNOLOGIES FOR THE JETPACK --- Flight AI: Enhanced suit artificial intelligence to enable more agile and fluid maneuvers with the jetpack. --- More efficient flight 1: Jetpack fuel capacity increased by 50% --- More efficient flight 2: Flight speed increased by up to 20% (for the light suit), and up to 10% (for the heavy suit) SUGGESTED PHYSICS: --- Light suit = faster flight / more maneuverable / lighter aesthetics (current) --- Heavy suit = slower flight / slower maneuvers / more robust look. SUGGESTED TECHNOLOGIES FOR THE SUITS --- Jetpack for light suits: Current jetpack unlocking technology would be limited to the light suit. --- Self-propelled heavy suit: An upgrade to the heavy suit to be self-propelled (eliminating the need for a jetpack). | 59.81 | 2026-02-21 15:55:50 | |||
| Dear Pyramid Games Team, I would like to share some feedback regarding Occupy Mars, specifically about the multiplayer experience. Currently, there are significant synchronization issues in multiplayer sessions. Players frequently experience desync problems that lead to various bugs — including misplaced objects, broken interactions, duplicated or disappearing items, and inconsistent world states between players. These issues heavily impact gameplay and make cooperative play frustrating at times. Since multiplayer is a major part of the experience for many players, improving stability and synchronization would greatly enhance the overall quality of the game. Additionally, I would like to ask: Why are certain blueprints locked? Is this tied to progression, a feature that is not yet implemented, or a technical limitation? Some clarification on this would be very helpful. I truly appreciate the ambition and depth of the game and hope multiplayer stability can become a priority in future updates. Thank you for your work and for taking player feedback into consideration. Best regards, Garth | 60.06 | 2026-02-21 15:43:31 | |||
| bug le container de ressource reste en vol parachute deployer est bloque dans le ciel | 60.03 | 2026-02-21 14:18:31 | |||
| Using the workbench, I can no longer repair PCBs. Neither the soldering iron nor the hot air tool change the repair dot from red to green. | 29.98 | 2026-02-21 14:01:10 | |||
| Suggestion: Implement new features for power, water, and gas installation systems, focusing on rigid conduits – pipes and electrical conduits. For some players, the tangle of wires and conduits can be a very confusing problem. Adopting rigid pipes and conduits can provide greater organization of the base resource infrastructure, allowing multiple hoses and wires to be run in the same conduit. In this way, both the organic form of the hoses and cables, as well as the organization of multiple of these in conduits, remain. This could also open up possibilities for future expansions that may require medium- to long-distance piping and connections, as well as new mechanics and systems for resource management in highly complex networks. | 59.82 | 2026-02-21 13:20:37 | |||
| Hello, my dear developers! I've encountered this bug several times. During construction, the information panel on the right about the current construction disappears. I would be very grateful if you could fix this. | 127.27 | 2026-02-21 13:20:25 | |||
| Hozzáfűzés az előző levelemhez.Alvás közben már összekoszolták a napelemeket. | 34.74 | 2026-02-21 13:17:27 | |||
| A Titánium érc bal felső sarkából hiányzik a név. | 39.38 | 2026-02-21 13:13:05 | |||
| A porördögök nem koszolják Ăşjra össze a napelemeket, miután letakarĂtottam. | 39.11 | 2026-02-21 13:11:41 | |||
| When I falled from quadbike (by crushing into the terrain) I pressed F12 to respawn faster. That resulted in stucked game - I did respawn but also "old body" is still laying at ground and cannot move, nor access the game menu, "wirst PC", nohing. | 60.00 | 2026-02-21 12:33:49 | |||
| Minor asthetic detail. When a sandstorm comes through, it covers my vehicle in dust but does not cover the tracks that I made in the sand...weird huh. | 29.99 | 2026-02-21 12:33:30 | |||
| The desk machine, ican't fix items in it, nothing appears for fixing it. I'm stuck now | 54.95 | 2026-02-21 12:00:15 | |||
| hello found marstruck, got it working took it back to base, saved, loaded marstruck gone including bike | 101.17 | 2026-02-21 11:52:05 |